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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Develteam, a collaboration-based social network for Indie Game developers

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Hi all,


I just finished and relaunched a site I've spent the last 9 months or so working on. I launched it previously and was met with some serious feedback about it and went back to the drawing board. I spent a couple more months tweaking it and now I'm ready to relaunch.


Develteam.com is a collaboration-based social network for indie game developers.


The goal of the site is to get artists, designers, programmers, and musicians together to work on game projects.


I'm sure you've had a great idea for a game, started working on it by yourself, and realized how daunting of a task it was. Wouldn't it be nice to find some like-minded help? Maybe all you need is a illustrator to make backgrounds for your sidescroller, or a PROgrammer who can help speed up development time. Maybe you're a programmer who has trouble coming up with ideas and could use a dedicated game or level designer?


Posting on message boards and begging for help, rarely results in any success. At best, I've found people who sign on but get nothing done and flake out. Scattered across the net are message boards like these, with a 'classifieds' section. Finding that ideal candidate means signing up for lots of boards, making a post, and hoping for the best. Usually members with few posts are outright ignored. Then, when you do find someone willing to sign on, it's hard to verify their abilities before sharing your valuable assets with them.


Develteam is a one-stop site for finding others to work on games with. The site is centered around this goal. You seek out others who are looking for a project to collaborate on, and before you send one message, you can verify their skills by browsing their portfolio.

On Develteam, you can upload portfolio pieces, follow people, make friends, post on the forums, browse content, post a resume, chat via webcam, use shared white boards, post feed updates, write blogs, and much more.


Other sites, like this one, are great resources for finding help, and sites like indiedb.com are great for promoting your game to players, but Develteam is to be a resource solely for finding team members to collaborate with. I don't intend for Develteam to replace either Gamedev.net or Indiedb.com, but to function in tandem with them.


The site is young still, and currently has a small user base, but it can only grow one person at a time. Check out the site, and if you like what you see, pass the link forward to whatever internet hangout you're already a part of. For a short while, as the site gains in popularity, content will be obviously minimal, but it can only increase over time.


Set up your resume and your portfolio sooner than later, and you'll be one of the first people others see when looking for team members.We look forward to seeing you there, and being part of the first wave of an invaluable site.


Thanks, and I hope to see you there smile.png



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