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fatboxsoftware

Super Kart Racing for iOS and Android

33 posts in this topic

Hi everyone! I've been working on a game called Super Kart Racing. There is an official web site up for the game as well which can be found at:
http://?www.superkartracing.com

I'm working hard already to polish the web streaming demo. You can give the demo a play via web streaming with Unity's web player plugin. It will give you a small taste of where I am currently at in development. 

1-18-13_WebDemo.png
 

I am struggling to fund development and keep this process going, that's why I have set up a funding campaign, to reach out and find others who can assist me in keeping this project going and get it onto the app stores. Any help is awesome! Even if you can't contribute funds, a tweet, a share on Facebook, anything to help spread the word is invaluable! I'm very grateful for the outpouring of support I've already seen.







 

Edited by fatBOX Software
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UPDATED:
 
Finished the concepts/layouts for outdoor Track 2 (A-F configs) for Super Kart Racing. These are concepts for the first outdoor track featured in the game. Want to learn more about the game? Visit www.superkartracing.com
 
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I enjoyed the game, started to get the hang of the controls. Steering could be a wee bit more responsive, and less time to naturally straighten out, yaw the camera a little bit more during turns (or allow some zoom out) since they are sharp -- though I was getting used it as it is. Nice!

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I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing.
 
The following tutorial is a walk-through of exactly how I got that working for my game. Thought I'd share the knowledge.
 
http://youtu.be/cxSNRxpLxJ8
 
Thumb.png
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The awesome folks at PowerA are sending me a Moga Bluetooth Game Controller. They will help market Super Kart Racing and I'll enhance the game to be able to utilize this controller.
 
Photo%20Oct%2010%2C%2012%2011%2023%20PM.
 
An awesome way for me to gain discoverability for the app!
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Moga controllers came in the mail today. They set me up with the Pro controller and two of the regular controllers. What awesome people! Looking forward to developing with these and working with them on marketing!
 
They feel awesome, very much like holding a Nintendo DS or PS Vita.
 
Moga.png
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It's not anything fancy, but the Android SDK is setup and working, it's integrated with Unity now and I can make builds to the Android device. Finally got the developer license (quite a bit cheaper than Apple's dev fee).
 
[video=youtube;E7rh2uxqqGw]http://www.youtube.com/watch?v=E7rh2uxqqGw&feature=youtu.be[/video]
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These are the first revision of menu screen mockups I've finished. More than likely they will undergo some changes to design or aesthetic, but for the most part they are solid. Looking forward to cutting these up and plugging them into NGUI atlases soon.
 
SKR_MainMenuScreen.png
 
SKR_GarageScreen.png
 
SKR_RaceScreen.png
 
SKR_SettingsScreen.png
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Well here is the newest announcement! The Kickstarter campaign has kicked off
 
[B][URL="http://kck.st/10gY3gI"]Super Kart Racing Official Kickstarter[/URL][/B]
 
I'm running the Kickstarter to tie up the funding for the development of Super Kart Racing.
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Just words of encouragement for now, but I've bookmarked your kickstarter while I figure out what tier is most interesting -- looks great and I love the UI polish.

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@Ravyne - Well thank you, it's appreciated. I'm excited to show off this UI working on an Android device soon.

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Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in.
 
Glen_Meadows_WIP.png
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I've been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks.
 
Devil_Hills_Concept.png
 
 
This is what it looks like in real life to drive around this location.
 
http://www.youtube.com/watch?v=F29Y-dhk7DI
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Remember, every reward tier (even the $5) gets a full version of the game for PC and or Mac.
 
[B][URL="http://www.kickstarter.com/projects/jamesarndt/super-kart-racing-for-ios-and-android"]Super Kart Racing on Kickstarter[/URL][/B]
 
KickstarterEmblem.png
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Time lapse video of me setting up blueprints to model another racing kart. I will be doing an entire series of these all through the modeling, animation, rigging and texturing process. Basically up until it gets into Unity and is implemented in game.
 
[video=youtube;k7P5MAsiJcI]http://www.youtube.com/watch?v=k7P5MAsiJcI[/video]
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