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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fatboxsoftware

Super Kart Racing for iOS and Android

33 posts in this topic

Completed the layouts for a new outdoor track called "Taybor's Field". This is going to be one challenging track and should be pretty fun to race.
 
TayborsFieldLayouts.png
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Backed. I meant to contribute on your indiegogo campaign but got sloppy and missed the deadline. Just curious: ever thought about a level with some combat -- chains (like Road Rash), maybe some countermeasures like oil slick, tire shredders. even a shoulder mounted rpg or flamethrower.

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@jms - I saw your pledge! Thank you for joining in on this project. I am in the idea phase of oil on the track, obstacles, destructibles, physics objects that have to be avoided or destroyed. It's a realistic type racer, but I think I can blend in some fun factor elements without going completely "mario kart". There is a good reason Mario Kart is one of the most popular games of all time though :)

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Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.
 
[url=http://www.kicktraq.com/projects/jamesarndt/super-kart-racing-for-ios-and-android/]minichart.png[/url]
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Proud to announce a partnership with the Commercial Point Racing Foundation, featuring the track for their annual event in Commercial Point, Ohio. This is a real world location for an annual Kart Racing Event that's taken place since 1968.

Commercial_Point_Layout.png
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Latest concept: As you can see this track will have two events. It could become more if I decide to do night/day variations for the track.
 
SandyBeach_Layouts.png
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NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu. Tested on a Samsung Galaxy S2. Other test devices will include iPad2, iPhone 5, iPhone 3GS.
 
[video=youtube;cavgEA1xmT4]http://www.youtube.com/watch?v=cavgEA1xmT4[/video]
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