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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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FrankNatividad

HTML5 Online Games/Apps

5 posts in this topic

Hi,

 

I'm developing a new service for HTML5 WebSockets and looking for testers that might be interested in making online games using this technology. The learning curve is little compared to just starting from scratch. The benefits will bring quick return and the best part is..it's free.

 

If you're just starting out don't worry too much it's just HTML5 nothing intense. The server end concept is based on an idea I had.

 

I'm a senior at my university and this is my first prototype to a concept I've been working on for a few months. If you are interested in hearing more please get back to me.

 

There's no pay, this is not for research, and this is just for fun. I'm trying to push the technology and I know free service and open community helps. 

 

Email: contact@franknatividad.com

Frank N.

 

 

 

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I'd recommend sharing more here. Your post doesn't reveal anything other than that its based on WebSockets, which really doesn't say much other than that its got to do with networking. At least give a high-level idea of what benefits your technology has, or what problem its supposed to solve.

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Hi again,

 

I was trying to setup the testing bed for developers that may be interested and put up a simple tutorial to get everyone started.

I'm building content as time goes on and I'm very passionate about this whole thing.

 

I'm looking to build a community around this and help WebSockets GROW!

 

If you're interested in helping with the server side stuff let me know I'm looking for anyone that is interested!

 

Here is the website:

http://scribble.franknatividad.com

 

Here is the first tutorial:

http://youtu.be/VicWk7S6Jl4

 

Thanks

Frank N.

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