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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sev666

Where to Start?

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Ive been interested in games development for a while now and im wondering where should i start blender? unity? i want to become a coder or scripter so should i learn a coding language? which one? Or should i make a game in something like scratch?

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Try out GameMaker first, no coding required.

Unity is for more advanced games and while it is very powerful without code, you can do so much more with scripts.

You will find on this forum and on others that the "which language should I learn" is highly controversial.

Personally I like to use Java, it is not a bad place to start and is a good tool for any simple and complex game ideas.

C++ is arguably "better" in a few complex ways, but isn't an easy place to start.

I can also recommend C#, Processing, and python for ease of use and as powerful development tools.

Stay away from javascript for now, you may find it useful later on but it really doesn't teach the greatest coding skills and can be frustrating and problematic.

 

Keep in mind that if your main goal is to make a simple game, go for a code-less environment because learning a language for the first time can take a while.

Of course, after a while you will find that game maker or scratch can't do everything you want them to do, then it's time to learn a language.

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I also suggest gamemaker first.

When you want to learn a language, i suggest Java. I started with doing small minecraft bukkit mods with java, was fun and easy to start with.

Now i moved on to C# and XNA.

 

Seems like a good decicion so far.

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first of all if you are only interested in casual game development, go ahead and use a game engine. if you want to get a clear understanding of how games and graphics work and want to have more control over what you create, please read on.

 

what knowledge do you have?

 

> If you have no programming knowledge at all I would recommend C# with XNA. It's easy to use and makes you understand how games work.

 

> If you have programming knowledge I would suggest using OpenGL with your favorite language. From what I understand it is the most widely used graphics library.

 

Besides programming, you will need to somehow import 3D models into your code if you are working with 3D, or sprites if you are working with 2D (I'm not sure if you know what sprites are. If you don't I'll try to explain.)

 

For 3D modelling you can find models online, or you can make your own models using Blender or any other tool you like.

 

For 2D again you can look online, or you can use any image editing software like GIMP, Paint.NET, photoshop etc.

 

I'm not an expert but I had trouble getting simple answers when I started out so hopefully this was helpful.

 

Good luck

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