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3dmax animation to DX. rotationtrack quaternion

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This question is a kind of Exporter...


I extrack to animation key in 3dmax.


Like this..


[attachment=13619:?? ??.png]


Rottrack is so hard...


In my app, 

Make Quaternion with D3DXQuaternionRotationAxis()... x z y...of course... 

I take two track.

and do interpolate with D3DXQuaternionSlerp().

but don't worked....

I don't understand that problem...


PosTrack is very well...


I don't understand What's wrong ?




My App

Edited by AquaMacker

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Self answer...


Pos track is absolute value.

Rot track is relative value.


It's difference.


In App, Loading data(made with 3dsmax), accumulate it's value..


Like this...

0------1-------2-------3-------4-------5-------6 Rot Track


0~1 : 0

1~2 : 0 + 1

2~3 : 0 + 1 + 2

3~4 : 0 + 1 + 2 + 3





Not Difficult..^^a

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