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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SinisterPride

Official GameDev.net App

7 posts in this topic

It recently came to my attention that accessing the site from my phone was a pain in the ass.

I'm on the go quite a bit and could definitely make use of streamlined access to the site seeing as the mobile version is quite faulty (mainly login issues).

Would anyone be interested in developing one?I can design it myself entirely, would need a programmer though.

I can work closely and efficiently. Already have a general idea/layout of what to do/work on.
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A decent app would require some kind of accessible API for the GameDev.net site, and last I asked, there wasn't any kind of answer. Maybe a staff member can say whether or not such an API exists (and is publicly useable, unless, of course, the staff decides to make their own app).

Edited by Cornstalks
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Cornstalks is right, less writing a custom browser for mobile devices to properly mimic HTTP connection states and parse the HTML there just isn't any way to interact with the database of a site unless the provider / creators specifically provide one (eg php / asp files that talk in some usable api such as json, xml or even a custom format.)

 

The problem with providing a public API that allows something other than the website to access the information of the site is that it gets increasingly easier for smart developers to effectively "rip off" the content of Game Dev.  That is to say if Game Dev is like "this is how you log in"  "this is how you get forum threads"  "this is how you post to the forum" and so on...  It is just that easy to make an app that uses Game Dev without crediting this site for the content in which it leaches.  Along with the fact that Game Dev general access is a free service to the public with attempts to monetize through advertisement, GDNet+ subscriptions, marketplace and help wanted commissions this would completely defeat the profitability potential of the service.

 

So all in all I would say that Game Dev should explore the mobile app idea, but until they do perhaps you should look into correcting the issues that are preventing you from logging in.  Game Dev persists log in credentials and sessions through cookies, if your mobile device is attempting to store a login session with a cookie it is entirely possible that the Game Dev server is actively refusing you at another location if your IP changes.  (This is actually a good safety design that stops quite a bit of "session hijacking" hack attempts).  This may be very difficult to work around on a mobile device and the simplest fix is log out before you move to a new location and while you are physically in motion stay logged out until you need to be logged in.  At which point, stop moving, log in, do your thing, log out and get back in motion.  Set Game Dev NOT to keep you logged in, and clear your internet cache / cookies regularly and it should get better for you.

 

P.S.

    I do mobile app development and Cloud / Web Service development professionally and would be interested in doing something along these lines.  If the Game Dev gods happen across this post and are interested feel free to contact me, to the OP if you get permission from the Game Dev staff to do something and need some help feel free to contact me.  Please note that my participation in something that relies on Game Dev content or technology 100% depends on Game Dev's permission to do such.  eg: I'll help you fix the problem with your mobile if I can, or I'll work under the permission of Game Dev but in no other way would I use Game Dev services or content.

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There is actually an ios app for the forum software gamedev uses. I didn't try it however since it cost a little bit.

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There is in fact an iphone app for this bulletin board software.   Is the main issue the logins?   I'm trying to figure out a way to make the "Content" pages we have (everything that isn't forums, journals, gallery, messenger) suck less on mobile but it's not easy.

 

What would be the goals of such an app?

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What would be the goals of such an app?

I can't speak for others, but I'd love an app primarily for push notifications (when someone replied to my thread, quoted me, etc.).
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One simple (enough) goal: To facilitate/streamline productivity while accessing GameDev.net through a mobile setting, for free.
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So, the list of people I need has grown to 3?

A designer (myself). I'm not required, but us designers tends to be good visionaries/team coordinators.

Programmer (Sir Dan Mayor).

And now:

An admin with access to the "API" who is willing to help our project (any takers? Lol)..


To add to the OP:

Quote:
So all in all I would say that Game Dev should explore the mobile app idea, but until they do perhaps you should look into correcting the issues that are preventing you from logging in. Game Dev persists log in credentials and sessions through cookies, if your mobile device is attempting to store a login session with a cookie it is entirely possible that the Game Dev server is actively refusing you at another location if your IP changes. (This is actually a good safety design that stops quite a bit of "session hijacking" hack attempts). This may be very difficult to work around on a mobile device and the simplest fix is log out before you move to a new location and while you are physically in motion stay logged out until you need to be logged in. At which point, stop moving, log in, do your thing, log out and get back in motion. Set Game Dev NOT to keep you logged in, and clear your internet cache / cookies regularly and it should get better for you.


@Sir Dan Mayor: I realized the problem only happens with my chrome browser. Its still something to address during the debug phase though.

@Michael: I have a list of issues to address in reference to mobile access. My phrasing/wording was poor, it its ONE of the main problems. Seems to be a simpler one which boils down to browser compatibility. Something Dan seems to be well prepared for :-)
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