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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sanshuro

New here, new in general. Send me in the right direction?

3 posts in this topic

Hi everyone!

 

I'm new here, but in general new to the game industry.

 

So I guess I have some questions, as I don't want to start in the wrong direction. 

 

I am interested in design, animation, coding, basically all of it. Don't think many could handle this all on their own (At least not within a set time) however I want to learn it all at least to some degree.

 

Why?

 

Well not just to understand everything, but also to be able to decide on what to focus on in University. 

 

That being said, I'm not in university yet and have about 6 months of free time on my hands to learn. 

 

Games have always been something I'm very interested in.

 

So for my question: I want to make games for phones, tablets, and more specifically, the OUYA. I understand these are mostly Android based, which is why I want to ask. Where do I start learning programming/code, animation, so on for android based games? What code languages? programs? Books or tutorials? That's basically what I want to know right now, done some research however its not easy to find definite answers. 

 

Just want to be pointed in the right direction, so I can spend the next 6 months efficiently, maybe even get something done. 

 

Thanks all.

 

~Sanshuro

Edited by Sanshuro
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To learn to program for Android, your first step is to learn Java.

It is easiest to learn Java by developing apps targeting the desktop machine. Google can find LOTS of excellent resources for learning the language, I'd rather not turn this post into yet another "how do I learn Java" discussion.

After you have a good understanding of how to use Java effectively should you consider downloading the Android SDK.

Attempting to learn both the Java language at the same time you are learning how to use the Android SDK is not recommended. Focus on learning one thing at a time.
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It also helps to learn C too (as the Android NDK allows you to use it), but you still can't get around the Java part.

 

If you're having trouble setting up the Android SDK when you're ready, try downloading NVIDIA's Android Tegra SDK.  It should work whether you have a Tegra device or not.

 

Shogun.

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