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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Seabolt

Good Books for Intermediate Graphics Programmer

7 posts in this topic

Hey guys, 

I've been a lurker here for two years. In that time I've done my share of graphics, I've written my own post processes, done deferred rendering, architecture, implemented shadow maps, and I've done graphics professionally on the 360, PS3, and the WiiU. I have experience programming, is what I'm trying to say.

 

I say this so that you guys understand this;

You guys make me feel like an idiot toddler. Regularly.

 

I've read insightful conversations from people like MJP and Hodgman, and I realize I have a lot to do still. 

 

So my question is this; what books are there for me to try and expand my horizons? I just got a kindle today and I was going to get physically based rendering, but after reading some posts on MJP' s blog about signal theory and aliasing, I realize I don't have very strong fundamentals.

 

Any good suggestions?

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Awesome, thanks! Real Time Rendering has popped up a lot in my searches, so I'll get that. Thanks again!

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Hey guys, 

I've been a lurker here for two years. In that time I've done my share of graphics, I've written my own post processes, done deferred rendering, architecture, implemented shadow maps, and I've done graphics professionally on the 360, PS3, and the WiiU. I have experience programming, is what I'm trying to say.

 

I say this so that you guys understand this;

You guys make me feel like an idiot toddler. Regularly.

 

I've read insightful conversations from people like MJP and Hodgman, and I realize I have a lot to do still. 

 

So my question is this; what books are there for me to try and expand my horizons? I just got a kindle today and I was going to get physically based rendering, but after reading some posts on MJP' s blog about signal theory and aliasing, I realize I don't have very strong fundamentals.

 

Any good suggestions?

 

You should keep in mind that MJP and Hodgman are probably the top two guys on these forums for graphics related questions, so keep the comparisons in perspective.  My personal recommendation is to move up into reading journal papers about new techniques.  This is where you have to really understand the theory behind a lot of different areas of mathematics and signal processing, so you will quickly find out what you aren't able to understand.

 

Once you have a clearer picture of where you need to brush up, then you can search for some books or online references to help explain those topics.  Of course I can't speak for everyone, but in general I think the big guns spend lots of time trying things out and keeping up with lots of research.  It sounds like you are fortunate enough to have a job in the industry, so hopefully your research can overlap with what you are working on during the day too!

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@Jason Z: Thanks for the reply!

I'm definitely going to try and keep up to date on white papers and the like, I just get the impression I have a huge gap in fundamental knowledge at times. So I'm looking for ways to improve on them. 

Granted, I'm also only 22, I'm probably missing quite a bit of fundamental knowledge haha.

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Awesome guys, bookmarking this thread. Thank you.

I got Read-Time Rendering 3rd Edition, and it's pretty great so far, so thanks for that suggestion!

I'll start working my way down the list now, and in roughly twenty years I should have read everything haha.

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