• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
littletray26

Problems with Visual Leak Detector

5 posts in this topic

Hey GameDev

 

I've recently moved to a new computer. I've installed MVS2010 and along with it, DXSDK 2010 and Visual Leak Detector.

I copied over all my projects from my previous computer, and all was fine and dandy until I tried using VLD. Every time I include <vld.h> in my game, I try running it in debug but get an error 

 The application was unable to start correctly (0xc0150002). Click OK to close the application.

 

My program debugs fine without VLD, and also runs in Release mode, but obviously VLD doesn't print in Release. I don't understand what's wrong with it, it worked fine on my previous computer. Google provides no solution.

 

Thanks!

0

Share this post


Link to post
Share on other sites

The 0xc0150002 error code means that it can't locate a DLL it needs to function. Run dependency walker on your program and see what it says regarding any missing files.

Edited by Flimflam
0

Share this post


Link to post
Share on other sites

Thanks for your reply, Flimflam.

I ran Dependancy Walker, as you suggested and it returned this:

 

Error: The Side-by-Side configuration information for "c:\windows\system\VLD_X86.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001).
Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Error: Modules with different CPU types were found.
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module.
 
0

Share this post


Link to post
Share on other sites

I'm admittedly not very knowledgeable regarding SxS issues... I know a lot of them can be resolved by downloading and installing the VS20xx redist packages: 

 

Microsoft Visual C++ 2010 Redistributable Package (x86)

Microsoft Visual C++ 2010 Redistributable Package (x64)

 

I'm not really sure which version the DLL you're having issues with was built against, so if that doesn't work then it might be wise to build your own VLD dll and see if that fixes it.

0

Share this post


Link to post
Share on other sites

I suspect the main issue is:

Error: Modules with different CPU types were found.

 

I presume there's a 64-bit VLD dll which you want to be using.

0

Share this post


Link to post
Share on other sites

I'm admittedly not very knowledgeable regarding SxS issues... I know a lot of them can be resolved by downloading and installing the VS20xx redist packages: 

 

Microsoft Visual C++ 2010 Redistributable Package (x86)

Microsoft Visual C++ 2010 Redistributable Package (x64)

 

I'm not really sure which version the DLL you're having issues with was built against, so if that doesn't work then it might be wise to build your own VLD dll and see if that fixes it.

 

I already have them, but thank you :)

 

 

 

I suspect the main issue is:

Error: Modules with different CPU types were found.

 

I presume there's a 64-bit VLD dll which you want to be using.

 

 

On my old system, which was 64 bit, I had no issues using the 32 bit VLD in my projects. I tried running the 64 bit version of the dll instead, but got the same error popup

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0