• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
CaseP

RPG Music Project

6 posts in this topic

Hi guys, I've just registered here and my first impressions have indeed amazed me, the quality of posts here are by far the best I've seen in a while and you guys give great feedback, so I thought why not post a few of my projects I'm working on to get your guys opinions, seems logical. smile.png

Okay, so here's a project I'm currently working on simply titled 'Project RPG' (super original, clever name right?)
Project RPG - Soundcloud

 

My main aim of this project is to create various tracks that would be fitting in an RPG styled game. I've played around with using electronic sounding instruments before in the past so this time I'm staying within the boundaries of organic sounding instruments, yet not completely limiting myself. I plan on creating a number of RPG locations, such as Villages, Woods, Forests, Caves etc. 

I'd love to hear any feedback on my tracks so far and any suggestions on what I should add to the list of areas or anything else for future compositions.

Cheers! 

1

Share this post


Link to post
Share on other sites

Hey,

 

I registered to this site just to reply to your post.

I've been looking around for game music, particularly RPG music (if that even makes sense).

I am not a super pro at composing music, or at anything for that matter, but I do want to tell you that your music is great, and is very high quality.

Keep doing what you do. 

Are you developing a game, or just composing music?

Balt

0

Share this post


Link to post
Share on other sites

Well, first up, thanks for registering just to reply, that's definitely a motivational boost on my part! :) 

Cheers for the kind words! I'm not planning on giving up anytime soon that's for sure.

I'm not developing a game and just compose at the minute, although, sure I'd love to work along side someone who is developing a game, with my music.

The music that is on soundcloud are mainly things I'm adding to my portfolio and hopefully website when I get the ball rolling, ya know?

Again, thanks for the awesome reply.

0

Share this post


Link to post
Share on other sites

I have to be brief but my basic thought is that the content is great, but the production needs to be elevated. In other words, if you're going after a realistic emulation of a live ensemble then do a bit more with velocities, tempo changes, dynamic changes and more small "mistakes" that will give it a more human approach. (For example no ensemble plays 100% together at all times or maintains just one tempo 100% accurately. Instead humans are messy. :P) The great thing is these are final touchs - polishes so you're almost there!!

 

I'm currently listening on my laptop so I'm sure I'll hear much more when I'm listening on an actual studio setup.

 

Thanks for sharing!

 

Nate

1

Share this post


Link to post
Share on other sites

Thanks for the feedback, Nate! That's a great tip, I'll be sure to keep that in mind when composing with real sounding instrumentation in the future. I'll be sure not to go mad with it though as I imagine going a little too crazy with adding artificial mistakes here and there will make things far worse. But yeah, I'll be sure to remember this, cheers! :) 

0

Share this post


Link to post
Share on other sites

'll be sure not to go mad with it though as I imagine going a little too crazy with adding artificial mistakes here and there will make things far worse. But yeah, I'll be sure to remember this, cheers!

 

Hey Case,

 

I mean small mistakes as in having some notes be just a tiny bit off. Not like wrong notes or really gross mistakes. :)

0

Share this post


Link to post
Share on other sites

I know what you mean, I probably should've worded that differently though, haha.

I've noticed a habit I've got into recently that I should probably come out of that relates to this, and that being, making sure every note is timed perfectly, after I've recorded a melody with my MIDI keyboard. I'll be sure to leave some slightly, hardly noticeable out off notes in there next time. :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0