• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

ShoeBox: Sprites, Sheets, Tiles, Bitmap Fonts,.. all in one toolbox

0 posts in this topic

I wanted to share ShoeBox a free app that works on Windows and Mac computers. There are lot of sprite related tools in it such as sprite packing, extracting, animation sheets or bitmap fonts. All of the export formats can be customized and come with several templates such as NGui, Cocos2d, starling, sparrow, html5 etc.
website with download
Some of the tools that I use for my game development:
[size="5"]Sprite packing[/size]
Packs multiple images, SWF files (AS1, AS2 or AS3) or animated GIF animation's into one texture Atlas
[size="5"]Animation to Sheet[/size]
Converts a animated GIF or SWF (AS1, AS2 or AS3) into a sprite sheet with an array of frames.
[size="5"]Sprite Pivots[/size]
Sprite Pivots lets you edit registration points (pivots) of multiple sprites at once.
[size="5"]Bitmap Font[/size]
Creates a anglecode compatible *.fnt bitmap font. The way this tool is different from others is that it lets you fully customize the font for example in Photoshop.
[size="5"]Extract Sprites[/size]
Detects sprites in a transparent image and cuts them out. This is useful if you have a sprite sheet or asset that contains already several sprites but want to separate them into single image files.
[size="5"]Extract Tiles[/size]
Extracts a tile map and tile bank out of a screenshot of a game. The result can be saved as a Tiled *.tmx map file and a tile-bank *.png image.
Any requests or suggestions are also welcome on the uservoice page:
Some of the games at my work (Soap) are done with this tool, some featured examples that used either the sprite extraction, pivot tools or sprite packing:
  • http://labs.soapcreative.com/GangsterSquad/
  • http://www.polycount.com/forum/showthread.php?t=104560

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0