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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Nicholas Kong

What does "Strong knowledge in Java" mean to you?

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What does "Strong knowledge in Java" mean to you? Let' say you were hiring a programmer who specializes in Java. What strong knowledge in Java would you or anyone in the software industry look for?

 

So I've been programming in Java for 2 years. I taught myself one month of 2d java game programming. It was tough work but I'm happy with the results and skills I have obtained so far.

 

This is my only game portfolio so far. The art was not designed by me. I was more focus on the programming aspect as that is what I like the most about programming games. I did 40% of the code: collision detection, implementing sound and setting up user interface

 

javagame_zps4c27c04e.png

Edited by warnexus
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I would rather see the post to see what else they are considering to understand what "strong knowledge" meant.


Without anything more to go on, I'd expect it to mean that you have used the language PROFESSIONALLY for several years --- not just using it for academic projects. I would expect it to mean that you are able to debug your way out of any problem you are capable of creating. I would expect it to mean you know how to optimize your code properly. I expect it includes proper understanding of stack and heap based objects so you don't waste time in garbage collection, or even worse fill your heap with uncollected garbage after the first GC generation. I would expect that you are knowledgeable about every keyword and the major design patterns used in the language, but not necessarily a full language lawyer.

Look at the rest of the job requirements. That should clue you in on what "strong knowledge" means to that specific employer.

good point. thanks for the reply.

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If I had an interview candidate that said on their CV they were a strong Java programmer I would expect they have experience of managing a large multi user database as a web back ends and experience with Corba, SOAP, SQL, JSON, XML, REST etc..  Also some knowledge of web scripting in something like PHP.  Socket Programming.

Debugging, optomization, stack / heap allocation, garbage collection isn't Java specific and I would expect a fairly novice prrogrammer to understand this.

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What Buster2000 said. Usually "Java knowledge" implies knowing network programming in Java and the (not)awesome Enterprise Edition stuff, Spring and all that.

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If I had an interview candidate that said on their CV they were a strong Java programmer I would expect they have experience of managing a large multi user database as a web back ends and experience with Corba, SOAP, SQL, JSON, XML, REST etc..  Also some knowledge of web scripting in something like PHP.  Socket Programming.

Debugging, optomization, stack / heap allocation, garbage collection isn't Java specific and I would expect a fairly novice prrogrammer to understand this.

Java network experience. Another great point. Thanks for the reply.

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