• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Luponius

Designing Gameplay Logic

2 posts in this topic

Hi Gamedev,

 

I've been for the past few months working on a specific form of gameplay I'd like to design for a game, but having never really designed anything final (only small stuff, such as tutorials and minor tweaks on XNA Game Studio) I was wondering if anyone has a few pointers on doing the following:

 

  • Rush past the visual game engine details, ideally have something to some-extent already setup and ready to use (this is non-commercial, just for testing so if there are such options you can name them)
  • Not bother with content or story per se.  The most content I'll bother with is  some terrain, a puppet the user controls and a few enemy puppets to take the beating.
  • Able to have some form of documentation as far as it goes towards gameplay coding, or references of some sort.
  • Whatever framework I can rely on to avoid straining myself over details, is ideally programmable using languages such as C++, C#, Java or something very closely related to those, since they're the ones I've covered to some extent and are most comfortable for me.

Thanks for any suggestions and pointers towards getting this thing started.

 

Lupo.

0

Share this post


Link to post
Share on other sites

There are a number of tools you could use to help accelerate the process of making a game. I assume you plan to make a 2D game. Most of the following advice would still help for making a 3D game, but I do not recommend attempting to make a 3D game until you have more experience with game creation.

 

There are some game engines that are built on top of XNA such as FlatRedBall. There is also Unity which uses C# and you could use one of the 2D libraries for it to help make a 2D game more easily. Game Maker does not have C++, C#, or Java as a language it supports but it does have GML and it can produce nice results quickly.

Edited by shadowisadog
1

Share this post


Link to post
Share on other sites

Thanks for your input, I have hopped onto the Unity system for the past couple of days and I've been through a good bit of progress =]

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0