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How to analyze models file

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Hi everyone !


I want to know how to analyze model files with DirectX 11 in general ? Because it seems that Microsoft cut the *.x model files analyze interface.


Should I write files output Plug-in for 3D Modeling software ?

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It is standard practice to make your own model file format by converting from Autodesk® FBX® or COLLADA™.

Never load these formats directly into your engine.



L. Spiro



You can do that, but it's going to be quite some work. I suggest to use a readymade library to load an intermediate file format instead, such as FBX or Assimp.


Thank you. I must learn more about this.

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