Hi everyone !
I want to know how to analyze model files with DirectX 11 in general ? Because it seems that Microsoft cut the *.x model files analyze interface.
Should I write files output Plug-in for 3D Modeling software ?
Hi everyone !
I want to know how to analyze model files with DirectX 11 in general ? Because it seems that Microsoft cut the *.x model files analyze interface.
Should I write files output Plug-in for 3D Modeling software ?
You can do that, but it's going to be quite some work. I suggest to use a readymade library to load an intermediate file format instead, such as FBX or Assimp.
It is standard practice to make your own model file format by converting from Autodesk® FBX® or COLLADA™.
Never load these formats directly into your engine.
L. Spiro
It is standard practice to make your own model file format by converting from Autodesk® FBX® or COLLADA™.
Never load these formats directly into your engine.
L. Spiro
You can do that, but it's going to be quite some work. I suggest to use a readymade library to load an intermediate file format instead, such as FBX or Assimp.
Thank you. I must learn more about this.