Jump to content
  • Advertisement
Sign in to follow this  
pbody2012

Functions with default parameters

This topic is 2120 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Yes, but you need to inform the default parameter value in the registration.

 

// C++
void func( int a, int b = 1 ) {}
 
// Registration with AngelScript
engine->RegisterGlobalFunction("void func(int, int b = 1)", asFUNCTION(func), asCALL_CDECL);

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!