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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MrJoshL

Pointers To Appendage Of File?

6 posts in this topic

Is there a way to point to a certain part of a very large file (>1 gigabyte)?

 

My intention is to store every game asset in a database. My way of doing that is just to write a file that may be a little bit bigger than a gigabyte, but still holding everything like a database. Is there a way to quickly point to a certain entry in the database, rather than doing a search every time I need to pull something?

 

EDIT: I do know that there is a WinAPI function for file pointers than can be changed to an offset of 5 bytes, but is there an easier way, preferably with the standard library?

Edited by MrJoshL
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fseek can be used to set the position of an open file stream, but it is only portable if your file is read and written in binary mode.

 

Is this what you mean?

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Windows file cursors are internally 64-bit, so it is easy to access more than 1 gb. On 32-bit systems, you cannot directly map more than 4gb into your process address space - of course - because the pointers are 32-bit. You can still seek, read and write normally, though. It is also possible to map different regions of the file, if it is larger than the available address space.

Edited by Nik02
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Thank you. I will use fseek, and yes, it it is a binary file database. The one gigabyte size wasn't imposed as a limit, I just only have 1 gigabyte of content to pack.

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That's a very reasonable size for a commercial, locally-installable game. Most recent games on the market are way larger due to content size. Of course, for web-based gaming and/or distribution, smaller is usually better.

Edited by Nik02
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