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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Plethora

Starting a web presence...

7 posts in this topic

I'm just kinda wondering how to go about starting a "website" for my fledgling game/company.

 

I use the quotes because at this time I'm not really looking to create an entire website from scratch.  Mostly I'd just like to have something I can use to put up news about my progress, post screenshots, that sort of thing.  I know there are many options out there for this sort of thing... I've kind of been thinking about wordpress, but I'm really pretty clueless about the pros and cons are for one site or another.

 

So, community, should I just stop stressing about it and make a wordpress page, or should I be considering other options?

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Another option is the Drupal CMS. It's easy enough to get going quickly. It can also be expanded later into any imaginable type of website (not only blog/community style like Wordpress).

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I'd also recommend WIX. It's the easiest way I know to create website in literally minutes, and the free version only means you'll have a slightly longer URL.

 

Wordpress, Blogger, Tumblr and Posterous are all good options if all you want is a blog.

 

Use the free version of the platform you choose, until you reach the point you decide to get serious. Then you'll upgrade.

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My website(s) - which are broken in some browsers merely because I'm not a web programmer - use WordPress, and are more than just blogs.

It's true that WordPress was designed for blogs, but you can use it for more than just blogs. Check it out (preferably in Google Chrome), and see what a complete beginner did in 45 days or so (I was learning PHP at the same time).

 

Before I did that, I just used an "out of the box" WordPress theme for my friend's daughter's webcomic - that took about a week, but is a much more bloggy type of site. It depends on your WordPress theme how the layout of the site appears.

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Another vote for WordPress but I would argue against going with any of the free hosting places unless you are really really cash strapped. Paying for a domain and hosting of a small wordpress-based website will be less than the cost of a pizza a month and is a more versatile solution that will make you look more professional. And definitely customize your wordpress theme -- I don't know how much HTML + CSS you know, but it is easy to pick up enough to make a unique looking site if you have any visual design skill.

 

My blog, linked to in my sig, is WordPress + custom theme.

Edited by jwezorek
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