Jump to content
  • Advertisement
Sign in to follow this  

Alpha and Omega - A change from the (god/creation) norm!

This topic is 2069 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys, I hope you don't mind, but I'm just going to c/p my description from IndieGoGo. It just took too much effort to write, and I'm tired.
I'm just really looking for criticism/ideas/feedback, but if anyone would actually like the link to the project page, I'm not going live until about July, so I'll PM it to you then.

__ __ __

Alpha and Omega

Alpha and Omega is the first game in development by Yesterday's Tomorrow, and is a god/creation game. It is different to other games of a similar genre in many respects, such as, but not limited to:

Relatively short playthroughs, complete with a scoring system.
Progression, both persistent and relatively non-persistent.
Non-persistent progression is the talent system of the game, similar to that of World of Warcraft. These are changes such as the ability to recolor terrain, create more complex life, and control how your civilization grows.
Persistent progression is one or more artifacts, traits, etc. that are 'left over' from your previous playthroughs. For example, if your sentient race evolves or creates telepathy, at the beginning of subsequent games, you can choose to include that in your species from the beginning; or if your planet detonates, you may find rare ore that is normally only found in the core of your earth.
You will have/gain the ability to terraform your planet, (think the beginning of simcity 4), and alter the terrain.
Worlds will be randomly generated, or if you choose, will be blank canvases for you to shape yourself.
The game will have a storyline or plot of sorts, unlike other similar games.
And, there will be others as soon as we think them up. (If you would like to make a suggestion, we are very receptive!)

__ __ __

Thanks guys, I hope to hear from you!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!