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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EmilyC

Gamers needed for survey! Prize draw & instant feedback!

2 posts in this topic

Hi everyone! I hope you don't mind me posting this, the mods said it'd be OK. 
 
I’m a researcher at University College London (UCL) and I’m currently running a study looking at work stress and how people recover from work, investigating whether factors like playing video games and having online and offline social support help with this.  I’m really keen to recruit gamers so it’d be great if anyone from this forum would be interested in taking part.
 
It only takes 15-20 minutes and you’ll receive instant feedback on things like whether you have high work strain, whether you’re successfully recovering from work and whether you’re work life is influencing your home life. Plus, you’ll be entered into a prize draw for one of six £50 Amazon vouchers (or equivalent, if you’re not in the UK) and you’ll be doing your bit to help understand post-work recovery and the possible positive applications of video games!
 
The only requirement is that you work at least 3 days/shifts per week and are over 18. Please feel free to e-mail me if you have any questions or comments (my e-mail address is on the first page of the survey).
 
This is not a commercial survey and is being conducted as part of a larger research project hoping to develop tools to help people recover from physically or mentally demanding jobs.  
 
 
Here’s the link:
 
Thanks in advance for your help!
 
Emily
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A few gripes:

  • That is an obscenely long survey - I only finished it because I'm waiting for code to compile.
  • The options for specifying one's job don't include any that apply to us, in the software industry.
    (In particular, we don't work in IT. The guys in IT are the ones who fix your printer)
  • I appreciate that the context was different each time, but I felt like I answered everything 3 times over.
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