Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Ragendra Das

how do the texID work in OpenGL ?? and other texture related questions

This topic is 6120 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m trying to use a bunch of targa truevision file as texture to aplie to some quads I''m currently using an array of TextureImage as seen in NEHE tutorial 30. I would also aprciate any help on saving the alpha chanel of a targa file in photoshop or PaintShop Pro. thanks in advence for your thoughts God''''s in his heave all is right with the world - NERVE

Share this post

Link to post
Share on other sites

On my site, I''ve a little example who use alpha channel from PSP in a TGA file for displaying a tree.

Leyder Dylan

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!