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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Galgore_Graphics

Are my graphics good enough, Please comment

11 posts in this topic

I have been dabling with computer aided graphics for over 10 years but never got to serious about it. I have done alot of 3d graphics in the past but now am really into Pixel art, and with the growing popularity of Tablet PC's I can see a good market for it..  But I just don't know if I am talented enough to make any kind of income from my art. So a link below is to my website where I have several pixel art drawings of mine. Please tell me if you think I am good enough to make it, or if I should do something else and forget art.

Thank you

 

https://sites.google.com/site/matherhornpixelstudio/home/building

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To be honest there is currently a massive demand for artists of all calibers in the mobile / tablet space. 

I don't think you'd have a problem getting a freelance gig on a project.

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Thanks Buster, thats the most encouraging fact i've heard in years.. Was gonna zone out and play MMO's but now want to draw.. Much appreciated

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I think you certainly have some of the core elements that are needed. As many others before me have said, you would need to practice and obtain more skill before you would make any substantial type of money. Freelance work is all over the place and the lower your prices the more likely you are to be picked up. Depending on your age and what you need, money wise, you could very certainly use some of your time to try and make this happen.

 

The key for you is to pick a field you desire most and focus on that. I hate the concept of practice makes perfect but when it comes to art it is the truth. If you lack skill initially you must gain it through diligent trial and error. Whatever your choices is, good luck and keep looking to make yourself better. If you have questions or want to show off your work and get suggestions please feel free to do so. I think there are plenty of us here who would not mind helping those who are trying to learn.

Edited by riuthamus
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You can post your stuff up on deviantArt, polycount, here, and there is a few forums that specialize in gameArt. I can give you direct links if you desire

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I can google search for deviantArt, polycount, I know here didnt know you could use it for payed work.. but any other links wouid be great thanks

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I would actually suggest that, instead of paid freelance work (you don't yet have enough experience and your portfolio is very limited) that you try helping out project (like mine, shameless plug I know but hey, it's worth a try!) and joining pixel-art sites like PixelJoint and Way of the Pixel. Both sites have forums where you can post your WIP's and ask for advice... most of the community members are very helpful and will even give you visual examples of how you can improve your technique. They're also much better at critiquing work than I could ever be.

 

You could also try a website like OpenGameArt.org -- lots of freely available resources and and they could always use more AND there is also a forum there with several members that are very good at what they do who are willing to provide advice to pixel art beginners. Plus, once you've completed a WIP and are satisfied with it you could release it for programmers (like myself) to make use of.

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