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WeNeedFocus

What game type do you prefer and why?


24 posts in this topic

What game type do you prefer and why?

 

Please answer on the poll, if you have another result, just say so. You can also say why you picked what you did, or even your second or third option.

 

Come on, we need more voters! Currently over 360 people have visited, but only ~18 comments.

 

Thanks!

Edited by WeNeedFocus
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Haha - I voted second, and the results say that whoever the first person was we have exactly opposite taste in genres, excluding shooter which neither voted for.  This is not statistically meaningful, just struck me as funny.

 

I voted other for genres - I like plant and animal breeding tycoons/sims, pet monster tactical combat RPGs, adventure games, and time management.  Even of the types I didn't vote for, like sandbox, I like a few, like crafting focused MMOs (Wurm Online, Tale In The Desert) though both of those are a bit to realistic and dark and graphically-poor for my taste.  Or, I've played some campaign games where you get a sandbox to spend your rewards developing in between missions.  Or some MMOs where you get a personal plot of land or house to play with, maybe grow crops there, but it's not really related to the main progression of quests locations.  Same thing for roguelikes - I generally don't like them but I liked Azure Dreams a lot, which is a 3D roguelike with pet monsters.

Edited by sunandshadow
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Well, as it is my poll, I voted first biggrin.png (felt like it!!).

 

I enjoy making games to get better at programming, so I'm going to try to make the communities favorite, and post it on gamedev when it's done. Who knows, it might turn out pretty good.

 

More people should vote and comment, it won't hurt. I carefully read each reply to get your opinion.

Edited by WeNeedFocus
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Well I voted so felt I should reply.  :)

 

I love roguelikes in general and I also adore Azure Dreams.  I love sandboxy games and anything that gives players the freedom to play in various different ways and still have fun.  I also voted RTS... I honestly don't like them all that much in general... but I played starcraft... a lot, like a real lot, like I was legitimately trying to go pro at it... so I guess I'll always have a soft spot for the RTS genre.

 

For the second part... I'm an old school gamer.  My PS3 and 360 gather dust while I still play games from the late 90s regularly.  I'll always prefer hand drawn 2D graphics to 3d.

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Thanks for taking your time and commenting..

 

Sandbox games are indeed fun, Minecraft is quite popular, and was Terraria, a 2D sandbox game. I once tried making something like Terraria, I can't say it was easy, very frustrating sometimes, but I enjoyed seeing how I progressed each time I debugged the game. But, the main reason why I gave up on my Terraria-Clone was because I couldn't get the collisions to work correctly, it was all fine until I added Jumping and moving at the same time.

I also enjoyed Starcraft and Broodwar back in the day, not to mention that I preordered Hots and am waiting for it. I too prefer 2D over 3D in most genres.

 

Has anyone played the Diablo series? I enjoyed those a lot too..

 

This is something I made a few months ago.. Thought some might be interested: http://www.pokecommunity.com/showthread.php?t=285625

 

 

Does anyone like the idea of making a Dwarf Fortress clone with high quality 32bit png tiles(20x20)?

Edited by WeNeedFocus
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Does anyone like the idea of making a Dwarf Fortress clone with high quality 32bit png tiles(20x20)?

No.

If you can only describe your game by using the title of someone else's game, followed by the word clone, it doesn't justify it's own existence. I'm sure you are talented on your own, and have something unique to say, that you don't need to waste your time cloning other people's work.
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I'm missing strategy on that list (not RTS since those tends to be more about micromanaging your units than actual strategy and therefore suck(in my opinion) (Total war is an exception, it rocks).

Nothing beats a good game of Civilization.

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Does anyone like the idea of making a Dwarf Fortress clone with high quality 32bit png tiles(20x20)?

No.

If you can only describe your game by using the title of someone else's game, followed by the word clone, it doesn't justify it's own existence. I'm sure you are talented on your own, and have something unique to say, that you don't need to waste your time cloning other people's work.

Thanks for the feedback, I do have a game idea, but I liked DF, and thought a more complex version would be nicer. I do have a game idea, and am working on it. /rpg

I'm missing strategy on that list (not RTS since those tends to be more about micromanaging your units than actual strategy and therefore suck(in my opinion) (Total war is an exception, it rocks).

Nothing beats a good game of Civilization.

Added Strategy and a few more.

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I would have Hack n' Slash/RPG split into two categories. I prefer the traditional turn based RPG style game. I consider Games like Diablo and such to be hack n' slash which in my opinion is not the same as a straight out RPG.

So for my vote it would be a traditional turn based RPG.
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I would have Hack n' Slash/RPG split into two categories. I prefer the traditional turn based RPG style game. I consider Games like Diablo and such to be hack n' slash which in my opinion is not the same as a straight out RPG.

So for my vote it would be a traditional turn based RPG.

I've added turn based RPG. Currently from the looks of it most of the voters prefer sandbox games, would you prefer 3D, like Minecraft, or 2D, like Terraria?

Edited by WeNeedFocus
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I've added turn based RPG. Currently from the looks of it most of the voters prefer sandbox games, would you prefer 3D, like Minecraft, or 2D, like Terraria?

I would prefer 2d like Terraria. I don't mind Minecraft though. It has it's charms smile.png
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I've added turn based RPG. Currently from the looks of it most of the voters prefer sandbox games, would you prefer 3D, like Minecraft, or 2D, like Terraria?

I would prefer 2d like Terraria. I don't mind Minecraft though. It has it's charms smile.png

I too, prefer Terraria. But for some reason I get bored of Terraria faster..

Btw just want to say it: I refreshed the page and saw the votes go down from 20 to 19, i refreshed again two seconds later and saw the votes go up to 20 again. Knew immediately it was you changing your vote. Just wanted to say

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I dont like 2D for more complex gameplay because i feel it lacks a dimension. Either you cant go around a point without digging/flying, or you cant dig/fly.

Something like DF might be ideal, however i would like to not be blind as to what happens on the level below if i can see 100 units to all directions on the current level... Also i might be able to shoot at any angle on the horizontal plane, but shooting at a vertical angle makes the projectile or whatever just appear on many levels for a vey short time (basically depth would be a "lesser" dimension of some sort)

2D top down - cant dig nor fly

2D side view - dem evil noobs built a giant stone tower in the middle of the world preventing all travel

DF style top down with depth - doibg things that incorporate multiple depth levels is a pain


3D - Itll end up laggy and confusing and with tenth of the features

:c
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Well I have this 2D sandbox game idea in mind inspired by Terraria. It would be more technological than Terraria, and even though it's 2D, you will be able to go indoors. I can't explain myself very well, but I'm trying to say like a door on the wall in the background that you can enter, and if you do, its like another layer behind the previous one. and it can go a few layers back. It saves alot of space. So Imagine Terraria with like multiple layers of tiles. Good / Bad / Dumb?

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Honestly, I'm not a fan of action games.  I prefer more intellectual games such as puzzles & adventures (not action/adventure, that's a completely different genre).  Think Lucas Arts & Sierra games of old, or The Last Express (similar games which are sorely missing from app stores).  I just like to take my time and play on my schedule and not the games.  As for dimensions, I prefer 2D.  I can only play 3D games for so long before I get nauseous and I also tend to find that 3D gameplay is too simplistic for my taste.  (I don't mind 2D gameplay with 3D graphics though).

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Cooperative 3D first-person action-RPGs with some minor platforming in an open-world.

 

Not sandboxes (e.g Minecraft), but open worlds (like the Elder Scrolls games). I'm not opposed to sandbox games, and enjoyed cooperative Minecraft, but I want open worlds because of the more cultivated and designed experience but still allowing exploration and choice. Bonus points if it gives you just enough a sandbox for multiple creative solutions to each problem.

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Honestly, I'm not a fan of action games.  I prefer more intellectual games such as puzzles & adventures (not action/adventure, that's a completely different genre).  Think Lucas Arts & Sierra games of old, or The Last Express (similar games which are sorely missing from app stores).  I just like to take my time and play on my schedule and not the games.  As for dimensions, I prefer 2D.  I can only play 3D games for so long before I get nauseous and I also tend to find that 3D gameplay is too simplistic for my taste.  (I don't mind 2D gameplay with 3D graphics though).

I too prefer 2D, as I might have mentioned before, but I can't say the same for puzzles and adventures. I don't really enjoy them, even if they are more intellectual. As for action/adventure, now that's what I like!

 

 

Cooperative 3D first-person action-RPGs with some minor platforming in an open-world.

 

Not sandboxes (e.g Minecraft), but open worlds (like the Elder Scrolls games). I'm not opposed to sandbox games, and enjoyed cooperative Minecraft, but I want open worlds because of the more cultivated and designed experience but still allowing exploration and choice. Bonus points if it gives you just enough a sandbox for multiple creative solutions to each problem.

Elder Scrolls games are good indeed, by the way, they're developing an Elder Scrolls mmo, I registered for beta... but never got a reply... Anyways I like Minecraft too, but I can't deal with griefers.

 

Thanks for your opinions!

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If we're discussing 2D vs. 3D, I'd like to say that for action games in particular I prefer 2D, for the same reason as Nytegard, that I get motion sickness from some 3D games.  Especially first person ones where there are fast movements required (i.e. action games).  Games like Half-life and Vindictus I just can't play due to nausea, and I had some uncomfortable moments during Zelda: Twilight Princess and Skyrim, though I finished both of those.  (Well, it's not really possible to finish Skyrim, but close enough.)  For most game types I like 2D and 3D equally well, though the 2D has to be high res cartoons/anime, I detest pixel art.  On the other hand for a sandbox game I think 3D is probably a better choice than 2D because it's better suited to user customization and playing a life in a virtual world.

Edited by sunandshadow
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You left fighting games off the list.

 

Currently the only game I am playing is Persona 4 Arena.

Why?  Because my coworkers play it.

 

After losing at lunch every day I secretly bought a PlayStation 3 just for that game and trained on my own so that suddenly I could surprise them with my abilities one day.

 

Just like old times… …(Super Smash Bros. Melee and losing to my friends.)

 

 

L. Spiro

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First of all, thanks for your comments, and I apologize for a late reply because I was unable to log into my account. 

If we're discussing 2D vs. 3D, I'd like to say that for action games in particular I prefer 2D, for the same reason as Nytegard, that I get motion sickness from some 3D games.  Especially first person ones where there are fast movements required (i.e. action games).  Games like Half-life and Vindictus I just can't play due to nausea, and I had some uncomfortable moments during Zelda: Twilight Princess and Skyrim, though I finished both of those.  (Well, it's not really possible to finish Skyrim, but close enough.)  For most game types I like 2D and 3D equally well, though the 2D has to be high res cartoons/anime, I detest pixel art.  On the other hand for a sandbox game I think 3D is probably a better choice than 2D because it's better suited to user customization and playing a life in a virtual world.

Yes, we are discussing 2Dv3D as well as your favorite game genres. I personally like 2D more than 3D in most games, so I can't agree with most of what you said, especially pixel art. I adore pixel art, but for sandbox games, 3D might be a better choice than 2D because not only does it add an extra dimension to the game, it does make it more of a simulator.

 

 

You left fighting games off the list.

 

Currently the only game I am playing is Persona 4 Arena.

Why?  Because my coworkers play it.

 

After losing at lunch every day I secretly bought a PlayStation 3 just for that game and trained on my own so that suddenly I could surprise them with my abilities one day.

 

Just like old times… …(Super Smash Bros. Melee and losing to my friends.)

 

 

L. Spiro

I added fighting, but I was never really into those games so it didn't come to mind when I was making the poll. But hey, it's a game genre.

Edited by WeNeedFocus
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For me, my favorites are usually RTS, RPG (ideally real time RPGs), MMORPG, and to a lesser degree turn based strategy and turn based role playing. I usually like 3D better, but well done 2D is perfectly fine as well.

 

Well I have this 2D sandbox game idea in mind inspired by Terraria. It would be more technological than Terraria, and even though it's 2D, you will be able to go indoors. I can't explain myself very well, but I'm trying to say like a door on the wall in the background that you can enter, and if you do, its like another layer behind the previous one. and it can go a few layers back. It saves alot of space. So Imagine Terraria with like multiple layers of tiles. Good / Bad / Dumb?

I think it could work. There have been a lot of top down games with multiple levels, but I can't remember playing any side view games with this kind of system. I wonder if it will be harder to make it clear where the doorways into the rooms outside of the screen are? (that is, if the character is facing into the screen with his back visible, the door would be behind him) I guess you'd just put a sign on the opposite wall or something? I can think of a few other issues like how the back walls would work (in this case walls between layers) and whether you'd be able to see into deeper layers for drawing the backgrounds, but I think they could all be worked out.

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For me, my favorites are usually RTS, RPG (ideally real time RPGs), MMORPG, and to a lesser degree turn based strategy and turn based role playing. I usually like 3D better, but well done 2D is perfectly fine as well.

 

Well I have this 2D sandbox game idea in mind inspired by Terraria. It would be more technological than Terraria, and even though it's 2D, you will be able to go indoors. I can't explain myself very well, but I'm trying to say like a door on the wall in the background that you can enter, and if you do, its like another layer behind the previous one. and it can go a few layers back. It saves alot of space. So Imagine Terraria with like multiple layers of tiles. Good / Bad / Dumb?

I think it could work. There have been a lot of top down games with multiple levels, but I can't remember playing any side view games with this kind of system. I wonder if it will be harder to make it clear where the doorways into the rooms outside of the screen are? (that is, if the character is facing into the screen with his back visible, the door would be behind him) I guess you'd just put a sign on the opposite wall or something? I can think of a few other issues like how the back walls would work (in this case walls between layers) and whether you'd be able to see into deeper layers for drawing the backgrounds, but I think they could all be worked out.

First of all, I thank you for replying to me, secondly for telling my that you don't remember playing any side view games with this kind of system(makes mine feel unique).

 

First, the background is drawn, then the tiles in front are drawn. If in the background there is a tile with transparency, then it draws the tile behind it(in the layer behind the current) with 40/255 darker alpha. If a tile behind a transparent tile, a window for example, is also a window, then it is drawn 80/255 darker alpha, and it draws the third layer back. Basically, if the tile behind a transparent one is also transparent, it draws the tile even behind the second one, but, each time it is 40/255 darker, and this only goes on for 4 layers(160/255).

 

To build a door, to prevent building doors anywhere(outdoors, caves), it will need to be placed inside of a room. Also, if you go a layer back the only tiles that show will the the ones below the door.

 

Now, if you build a door on a tower, but jump down(and survive) the way to get back to the default layer will be to press (< or >). This may prevent the use of doors, but doors are always useful because they prevent unwanted creatures out of your house.

 

To enter a door that leads a layer back(<) you need to press W or the key that is assigned to #UP. To enter a door that leads a layer front(>) you will need to press S or the key that is assigned to #DOWN. Now, if you pass through a door, and enter the back layer(<, again) how would you see the door you came from(since you cannot see the layers in front, but just the layers in back)? Simple, transparent tiles "leak light" into the next door. So if you happen to have a window between two rooms, then the tile behind the window(in the back layer, <) will be a little lighter, 20/255(this may to another value later). For open doors, it will leak light the shape of the door(still thinking what would determine to set the door as open or closed when you pass through them, or to even include open doors at all), but the closed doors will only leak light of the outline of the door, it will look like two parallel lines with an arc at the top, and a little light from the key hole.

 

I'm still working on this, but thanks for commenting, and reading.

 

~WeNeedFocus

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I still remember when the nes came to amerca. Hink I was 3. I grew up on 2d games and still lve the detail. Its only recently that 3d is catching up in my eyes. I didn see td or sim games or I wouldve clicked the hell out of them.

I consider myself and theorist/observer so I love games where I can do something then watch how it evovles. Action games (twitchy fingers games) usually aren't my cup of tea. I do love fighters though... I kept my ps2 and sold every game except tekken tag... still play that and the naruto fi ghost ters constantly when hanging with friends.

But I typically play games when I'm by myself... probably why I'm a pc fanatic... so slow games with lots of detail are my favourite and that doesn't yave to he graphical detail. Lots of story is awesome too.
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I'm down with most types of games as long as they are focused on singleplayer. I'm not very fond of multiplayer, especially when playing with random people; anonymity can make even the most kind person behave like a total jerkass. Or maybe I just played games with bad communities, who knows, but either way, singleplayer for me; I just don't feel right when I know that I'm pissing someone off or viceversa: that's what NPCs are for!

 

It bugs me how games nowadays are more and more focused on multiplayer.

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I'm down with most types of games as long as they are focused on singleplayer. I'm not very fond of multiplayer, especially when playing with random people; anonymity can make even the most kind person behave like a total jerkass. Or maybe I just played games with bad communities, who knows, but either way, singleplayer for me; I just don't feel right when I know that I'm pissing someone off or viceversa: that's what NPCs are for!

 

It bugs me how games nowadays are more and more focused on multiplayer.

I can agree with that.  I can enjoy playing along side someone in a virtual world where players interact mainly through the global marketplace and local chatting, or online sims where each player plays separately but there's a forum or gift-giving system connecting neighbors.  But I really don't like games where I have to actually cooperate in close quarters with other players.  I'm a "do-it-yourself-er" and it drives me up the wall when there are activities in the game that I physically can't do alone, for no reason besides the designer wanted to push people to interact more, or the designer was an extrovert and didn't understand that some people don't want social interaction in their gameplay.

 

And in terms of what's being developed nowadays, whenever I try to find new games similar to an old singleplayer game I liked, the new ones are all online instead.

Edited by sunandshadow
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