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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jcbtaylor168

What is a good game engine for an open world rpg

6 posts in this topic

I need help choosing a Game engine that can handle an open world similar to skyrim. It needs to be free This is a project that I am taking up on my free time and I'm completely broke. But  right now I am fooling around with UDK but from the tutorials i have seen I am not sure it can handle an open world map. I have heard unity3D can but im not sure can anyone help me out.

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Torque 3D is absolutely free under the MIT license. It does require that you are up for some programming though. Go to github or garagegames.com for a free download and see one of the finest engines ever(according to me smile.png ).

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Well, here is a list of most modern 3D engines in use and details of each such as platforms support, language used, example games made, cost, etc...

 

Without know more details it's hard to give much more advice.

 

The broke part narrows it down quite a bit, but what programming languages are you most comfortable with?  What tools are your designers/artists using for content creation?  How many concurrent players or none at all?  Etc...

 

 

For the record, if you cant answer the above question about art asset creation, you are WAYYYYYYYYYYYYYYY too far way from creating a Skyrim-esque game.

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Great list biggrin.png  plus one for you Serapth, but... Torque 3D no longer costs 179$, it now cost zero $ and is free under the MIT license. Regarding books, then two new useful books have seen the daylight:

  • 3D game programming all in one third edition, Kenneth C. Finney 
  • Torque 3D game development cookbook, David Wyard

I sure hope the other information about other game engines are more up to date.... blink.png

Edited by Dwarf King
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Great list biggrin.png  plus one for you Serapth, but... Torque 3D no longer costs 179$, it now cost zero $ and is free under the MIT license. Regarding books, then two new useful books have seen the daylight:

  • 3D game programming all in one third edition, Kenneth C. Finney 
  • Torque 3D game development cookbook, David Wyard

I sure hope the other information about other game engines are more up to date.... blink.png

 

Yeah, I really need to update that entry.  The problem is it's a "page" in the blogs chronology as opposed to a post, and for some reason my blogging software simply wont find it, making editing some posts a right pain in the @$@#$.

 

But yeah, Torque is now free and open source, which is certainly an upside!

 

Their 2D engine was also recently open sourced, although the tools havent been yet ( or hadn't last i checked ).

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