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.3DS Animation data

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I'm wondering if anyone has any experience with getting keyframe information out of .3ds files.


Specifically where I can find the keyframe 0xB008 chunk, which gives two unsigned ints for start and end keyframe.


I know it's in the 0xB000 chunk somewhere? I'm assuming each object has a bunch of them. I have three sources on this one, van velsen, the lib3ds masters, and an xbdev tut. :/


That's pretty much the only chunk I have left to find. Please help! Once I get this I can start actually doing some model animation.



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