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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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HarvesterOfSouls

New to GDNet and in need of some advice.

3 posts in this topic

I have written down the video games names that came to me in a dream, and what the game is about, and what each level is about. Now I need to know where to go from here. This is all new to me.
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and what the game is about, and what each level is about. Now I need to know where to go from here.

 

That depends on where it is you realistically think you will wind up. I used to write down dreams, too.  And I write down game ideas. But you think we already know what it is you plan to do with your game idea. We don't. What is it you want to do with your game idea? That will inform your question, "where to go from here."

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Well, I would use your idea as a motivation to learn how to make the game and work on it. If you really just want to make the game then I would use something like gamemaker. If you want to go into game development and learn to program I would pick up a language and start learning, although gamemaker still wouldn't be a bad choice.

Also, just some advice about game ideas in general. Try to keep them simple. It is easy to underestimate how much work a game takes. There may be some idea you are set on but if you hold onto it when you should let it go it could end up killing the entire project because it never gets done. Having dreams about games is pretty cool, but I wouldn't put any more weight in ideas you have in a dream than you would have awake. There are lots of people who have game ideas. Odds are you aren't the first person who had ideas like yours. It is not because you aren't creative. You aren't stealing these ideas. To you, it is an orignal idea. The world is just a big place with a lot of creative people in it. You may find that some of the ideas already have been done in a game. You may find that the idea is really cool, it just takes way too much work or just isn't plausible.

Making a game takes lots of time, it takes lots of work. If you are new to this you will probably be spending a lot of time learning before you can actually make your ideas a reality. Don't let all of that discourage you though. Just enjoy the journey. If you enjoy making games then seeing the final product isn't the only thing that fuels you.

If you really don't want to learn how to make games and just want your game to become a reality then your best bet earn a lot of money and save it away. Then when you have a substantial budget you can hire some people to make the game for you. You will have a hard time finding somebody who would be willing to make your game for free. Edited by HappyCoder
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As HappyCoder mentioned, GameMaker might be a good choice, since your a beginner. But I personally don't like using someone else's software to make a game, I don't like how I'm limited to what they give to me. If you are also like this, then I advice you to start with a simple programming language, something like Vb.Net.

 

Vb.Net is a simple, programming language made for ease and speed(Not how fast your application is, but how fast you can make it). It might not be the best programming language out there, but you can do a lot with it. Now, don't expect to make the next world of warcraft over night! I used Vb.Net for 2 years before moving on to C#, even though they're quite similar.

 

You might want a place to start. Youtube and Google are your friends. You can search Vb.Net tutorials for simple stuff such as Picture Viewer, Text Editor, Progress Bar, Messageboxes.. Or search for a series of tutorials that go in order.

 

First of all, you need to install Visual Studio, or Visual Basic .Net Express 2010. Don't let the 2010 make you think its old and useless, I use Visual C# Express 2010, and it works just great! It's only about 120mb if I remember correctly.

 

Here is a tutorial:        www.youtu.be/hkcO_M9gcNw

 

 

Before you can even start making your game, it can take lots of work to get used to the language, so that you would no longer need to use tutorials to do what you need. But of course, you can always ask questions on forums, as we all do, but, always do research before you ask.

 

As I mentioned before, Vb.Net is a programming language made for ease and speed, so it may not be the best language for making games. That's why I moved onto C#(and C++ currently), after using Vb.Net a lot. I tried to make games with Vb.Net, but nothing was very.. efficient.. I tried to make the game with pictureboxes, with gdi+, with timers that update slowly(i had little control over this)... But this wasn't a bad thing, I learned a lot. Anyways enough about me.

 

Basically, If you want full control of how your game will be, you will either hire a team, or learn programming. Otherwise, you can use engines such as GameMaker.

 

Good luck with your game idea, I hope you can make it. But remember, don't get uninspired if you can't make what you want quickly, just keep trying. Have fun!

 

~WeNeedFocus

Edited by WeNeedFocus
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