Sign in to follow this  
WeNeedFocus

How would I include Xna dlls with my app so the user won't have to download them.

Recommended Posts

I heard somewhere before that I can include the dlls with the game so that the user won't have to download and install Xna redis.

If you curious why, because I find it easier to give it to the players, then to make them download it.

Share this post


Link to post
Share on other sites

Many computers already have XNA installed on them. Otherwise I don't think its possible, Microsoft set it up this way so they could update the framework freely without requiring developers to update their references and recompile. Now that XNA is discontinued though that's not really the case. Look at MonoGame... Windows DirectX platform on that in specific, that does not require any redist installations as it uses SharpDX.

Share this post


Link to post
Share on other sites

I don't think end-users really care if a framework is discontinued or not. Many games still use XNA and thus many computers already have XNA installed on them.

 

Anyway I tried googling and... http://stackoverflow.com/questions/8145955/is-it-possible-to-run-an-xna-game-without-net-or-xna-installed

 

Sorry if I couldn't help :( I'm sure I tried looking all around on how to skip this installation over a year ago and I would remember if I found a solution on doing so.

Share this post


Link to post
Share on other sites

You can't give them the individual DLL files that constitute the XNA redist, however you can include the redist installer with your application, so they won't need to go to Microsoft's webpage to get it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this