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How to do "Ocean - Simulation" step 1 ?

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Hi everyone !

 

Now I'm trying to architect myself little engine , and I want to add some beauty effects in it for next semester to interview some game development company, I want to step by step to create a pretty ocean effect, now my engine just can create plane, and I‘ve read some paper for simulating ocean, I want to create a waving-plane without any light & texture technique as 1st step. I have used shader before, but still not skilled, how should I finish my 1st step ?  ( It seems that use 4 sine wave to simulate ocean in general ? I dont know how to  implement ) .

 

Can any one give me some ideas ?

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There are a lot of different techniques to model water plane.

 

This example is about generating geometry of water:

http://http.developer.nvidia.com/GPUGems/gpugems_ch01.html

 

and this is about texturing water plane:

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter18.html

 

It shouldn't be that hard to implement those tutorials.

Edited by GuardianX

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