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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CaseP

'Jollymate!' Feedback on new IOS styled tune?

6 posts in this topic

Hey guys, here once again showing you one of my recent compositions, this time an upbeat and jolly tune in the style of a puzzle/platform game designed to fit within the IOS market.

Jollymate! (Soundcloud)

 

I'm sure some of you mega music maniacs will have something to tell me about this track I've worked on for the past few days, good, bad, anything to get it sounding as good as it possibly can. Even any game style suggestions that this track would possibly fit other than the ones I've mentioned. smile.png

Thanks, Case.


 

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Very appropriate for the retro style! I enjoyed it. I do feel like it could use a stronger "B" section to help fill out the song's structure. You've got some cute (and effective) breaks here and there but a true contrasting section that differs from the overall flavor you're presenting will help the song feel more fleshed out.

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Thanks for the great feedback once again, man. 

For the 'B' section do you mean something that would fit at around 1:45? I feel something other than a loop back to the intro would fit nicely there so I may try adding something different at that part. I often struggle on changing a tune too much, do you have any suggestions? 

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No, a bit more different to help make the return back to the A portion that much more effective.

 

Try a few steps:

 

changing the mode (for example major into minor)

 

changing the key (perhaps from C to Bb then go back)

 

change the melody and/or progression

 

A way to do some of this is by taking the current melody and then rearranging it or even reversing the melody. All kinds of methods can make it!

 

Thanks,

 

Nate

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Thanks, well I did some alterations and added a brand new section to it. I replaced the original file so it uses the same link:

Jollymate!

 

In my opinion, this works much better than just having two sections. Let me know what you / anyone else thinks. :) 

Cheers!

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You really nailed the up-beat and happy theme you were going for, I actually listened to it more than just once. laugh.png 

 

I only heard two things that threw me off, but they could be completely stylistic choices.

1) The hi-hats sounded like they could use some velocity alteration.

2) The crash cymbal seems a little too frequent, I feel like if you doubled the space in between each hit it would have more of an effect.

 

Both my criticisms are obviously more opinionated, and on the technical side, the song sounds pretty professional, I really liked it.

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Thanks, Tim! I've listened back and I totally agree with you on your first point, so I'm going to addd some velocity changes, as for number 2, I'll give that a go too to see if I like it with less cymbals. Thanks for the great feedback! :) 

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