Jump to content
  • Advertisement
Sign in to follow this  

import + function with default argument

This topic is 2096 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Default argument ignored(?) when imported function is using it. In case of int, no matter what value was given in function declaration, it's always 0.
// module 1
import void test2( bool dummy, int x = -1 ) from "test2";
void test( bool dummy, int x = -1 )
	Log( "x = "+x );

void check()
	Log( "TEST" );
	test( true );
	test( true, -2 );
	test( true, 2 );
	Log( "TEST2" );
	test2( false );
	test2( false, -2 );
	test2( false, 2 );

// module 2
void test2( bool dummy, int x = -1 )
	Log( "x = "+x );
Output is:
x = -1
x = -2
x = 2 
x = 0
x = 0
x = 0 
Code above may refuse to compile for some reason. I got or crashes, or infinite loop (or maybe it just looks like this for me) on scripts loading (with both loading from source or bytecode), or no problems at all. Tested with r1558 and r1563.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!