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PsycoBlade

vC++ question

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Lets take into consideration the following scenario: 1. I have a small program that inits PR and loads a PRO file of a cube with one texture, then rotates that cube (like the simple object example) 2. I add the texture file (TGA) and PRO file into my project as resources so that those files will be contained inside of the EXE when it is compiled. How do I load the PRO file? I never learned how to load stuff from resources like that, so I was hoping someone could help me out. Thanks a bunch! -Rich

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When you add your texture file in the VC++ project, you also define a "tag name" which is simply a define.

Look at your resource file and you should know the name of the define.

My 2 cents

Amadrias

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All you need to do is make some PR library functions that load from the resources instead of from the file.

Call PRLIB_RegisterLoadFunction and PRLIB_OpenLibrary with whatever filename . the extension you added the functions for.


To load the resources into memory you could use something like LoadResource.



Gary

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