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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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level3bda

Quiz Game Content Saving

3 posts in this topic

How and in what program is the best place to prepare quiz game content questions.

I few friends and acquaintances would like a quiz on a particular subject of our interest. We want to collaborate on developing 5000 questions on the subject and make it available to any game developer who wants to build a game around the content. How and in what program do multiple persons from across the globe put together in 5000 questions, whether multiple choice or other, that can be easily imported to any game of unknown platform?

Our question isn't about programming the game but where to start storing the content that will make up the questions and answers for the game. Right now i was simply going to go with excel and upgrade the tab delimited export later.

Column titles: Level,Age,Question,answer,reference1,reference2,source,

If you have better ideas I would like to hear from you.



Thanks

Phil-T
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Well, you can't easily load Excel, afaik - especially not on non-Windows platforms.

 

If you stored it in a format like XML, YAML, or JSON, it'd be easily parsable by game developers on any platform, including online websites.

Any of these formats would work - they're all created for roughly the same purpose, and all of them can even be created and edited with notepad.

 

You might want to still hold your data in an Excel spreadsheet for convenience, and then maybe put a button in your spreadsheet that triggers an excel script to export the data already formatted into XML or JSON. I've never done file outputting with Excel before, but having done similar stuff I can take a crack at it if you like. It'd be a fun day's diversion.

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You can very well do it with Excel and export tab or semicolon delimited CSV file. Any decent programmer can convert that into a better format, like JSON/YAML or XML.

If you have PHP programmer friend, he can make a simple website and read uploaded Excel file with PHPExcel library and store it in db, as well as a button to download all questions in one YAML/JSON/XML file. However, if you go that far, a web form to add questions would make more sense.
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I should've clarified that my "you can't easily load Excel" comment meant Excel spreadsheet files (.xls, .xlsx) which you have to jump through some hoops to load. CSV is usable, definitely.

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