• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ParticleGames

Selling the rights to my game/company?

5 posts in this topic

I've developed an iPhone game under my company, Wolverine Games LLC. My iPhone developer program is about to run out, and I don't want to pay the $99 to rejoin, so I decided that I want to sell the rights to my game/company, depending on which one is easier or is more profitable.

Unfortunately, I have no idea where to start. I understand it is an ignorant question, but could someone lead me in the right direction here?
0

Share this post


Link to post
Share on other sites
So you have something that you personally value at less than $100 and you are hoping somebody who knows less about it will value it more?

There are certainly many people with more money than sense, and perhaps you could convince some of them, but honestly if you don't want it why should they?
0

Share this post


Link to post
Share on other sites
I most definitely do not value it at $100. It's the maintenance that's killer, so it would be better off in someone else's hands. And yes you do need the program to work on the game. Which leads me to think that I can't necessarily sell the company or the game, but possibly the rights to all of the game's resources. I have found some information on this, so this seems to be the most feasible route.
0

Share this post


Link to post
Share on other sites

Which leads me to think that I can't necessarily sell the company or the game, but possibly the rights to all of the game's resources.

 

Most likely your company and the existing game are worth more than just the game's resources (code, art, etc.).  Presuming you have decent game sales, your company's value is ["game/brand recognition" + income from game - overhead needed to maintain the game].

Without your company and (existing) game, you don't have the two positive terms in that equation.

 

Put another way-- the game as it exists on the App Store is generating sales and is known.  If all I have is the assets to clone the game, then I would have to make it and release it as yet another unknown game in the app store and start from square one

 

Have you valued your company?  How much would you buy it for?

One way to do that is to look at it like a cold, hard investment.  If someone paid $1000 for your game/company, what income would the game produce (how many game sales/week do you have or in-game purchases, ad revenue, etc.).  Then subtract $$ it would take to hire someone part-time to maintain the game--fix bugs, etc and continue to support customers, pay the web site fees and annual Apple fee, etc.  If that results in $20/month, then you'll probably have few takes (since it would take 50 months to recoup).  If however, the game were generating $200/month, then it might be interesting to someone..

 

Good luck! 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0