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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lauran Lorin

Eager Chap to start in game design;advice wanted!

3 posts in this topic

First of all i would like to thank the owners of this forum for creating such a community;for people like me(who live in countries like Romania)such forums are basicly the only source of viable knowledge for gaming careers.

 

To introduce myself i am 23 years old(24 next month biggrin.png )avid gamer since....God knows;as long as i am aware of myself.

The obvious dream is to:MAJOR SPOILER ALERT design games.

I graduated from a foreign languages High-school went to a Law College and am currently working as IT Support for a major communication multi-national.

Not the best choices towards what i want you might say.

I have a major flaw and that is MATH.

I dont hate it as much as i have a hard time with it.

I loved computer science stuff ever since but i dont like math(I know im preety twisted)

 

Otherwise i consider myself a creative person,whenever i have ideea sparks i write them down,but as i saw here and on extra credits on youtube;everyone has ideeas so thats not enough.

I can say i have a passion for anthropology and psychology,I like learning what make people tick.

I have a contract with this company until august this year and after that im thinking of applying to Riot Games(League of Legends)

 

For a player support agent,to get my foot in the door so to say ph34r.png .

My goal afterwards would be to get involved in the creative process of the game.

Seeing that a game designer has to master more than one skills has motivated me,because this is actually a trait of mine.

I like dabbleing in more domains.

So creative wise i think i am preety standard so i should start learning some basic programming;i heard C++ is a preety good choice.

And for actually participating in some gaming projects indie or otherwise as a novice like me,send me somewhere please rolleyes.gif .

 

Thank you for reading my post;am eagerly waiting for your trust worthy opinions.

 

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Welcome to Gamedev :)

 

First of all I must inform you that the fastest way to begin is to head over to Tom Sloper's website and read the materials. You will also notice in the top right of the Game Design Forum a number of links also to read. There are also a number of threads adressing game design on this site which you can search for including a very recent Understanding Game design thread created by some newcomers as well which contains advice.

 

After you have completed the obligatory 17.582 years of reading material just linked, you will then have a much easier time in bringing to us thoughtful, creative and above all original questions for all of us to sink our teeth into...or at least this is my fondest wish.

 

But mostly have fun and learn and teach.

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Seeing that a game designer has to master more than one skills has motivated me,because this is actually a trait of mine.
I like dabbleing in more domains.
So creative wise i think i am preety standard so i should start learning some basic programming;i heard C++ is a preety good choice.

 

The way I read your post, you aren't actually asking about game design. You're asking about learning some basic programming. So I'm moving this to For Beginners.

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