i'm trying to load an obj model into my opengl program and I came across these reading the .mtl files.
What is the difference between map_refl and map_Kd for textures?
I haven't used lighting yet and I just want the textures to appear on the model. In this case does it make a difference if I just pass the given texture (ignoring these prefixes) when drawing faces?
thanks ^^
EDIT:
as expected, it works but the refl (reflection?) texture looks weird. also map_refl is not an official mtl declaration (maybe blender only?)