• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
malhotraprateek

Best way to load a 3D object into memory from a file?

5 posts in this topic

I recently wrote a small program in c# to load 3D models from files like '.obj'. It parses the data and loads it in memory using regex and casts the values to doubles..

Then the program dumps this memory data arrays into a binary file, which can be readily loaded into my DX10 application.

 

Can anyone tell me if this is the best way to load a 3D object? (because I read it somewhere a long time ago)

I have been reading lots of tutorials about directx and I am trying to develop a simple 3d engine (in C++). (I frankly got sick of doing the small tutorials about triangle rendering and stuff..)

 

Also please give me some pointers on how should I go about on arranging the data in the file so that I would be able to pick up material and texture info too.. I am only working with vertex data for now.

 

I happen to have about 5 long months of doing almost nothing, so I thought I may just as well try learn about game programming by actually trying it out instead of reading the tutorials about it...

 

Also can anyone give me a link on how to interpret the DirectX debug output?

 

Thanks...

0

Share this post


Link to post
Share on other sites

The way you are doing it is not a bad way of doing things. One of the advantage the way you are doing it, is that you can load different formats and dump it to an format that your dx app can load. I do something very similar in my engine where i have an external tool that loads .fbx,.obj and .ase to an format that my engine loads.

Edited by BornToCode
2

Share this post


Link to post
Share on other sites

Well which tool do you use? The thing is I need all the stuff like vertex data, texture data, material data, animation data, etc in one format which i can then parse into my own format to load into my engine. From what I have read the .X format is the best at it, but it sounds very complicated with the bone hierarchies and stuff.

 

If the animation data is complicated in every format, then I guess I am stuck with leaning how to use it, however, if there is an easier way to access all these facilities in a particular format then I would like to stick with that format.

 

And if you could tell me about a good site for learning about directx debug output, that would be really nice.

 

Anyways thanks for your reply.

0

Share this post


Link to post
Share on other sites

The tool is my own custom tool. It extract all the information about the an Mesh such as Vertices/Normals/Tangents/Bones information and store into an .gameformat which is custom. One of the format i can consider to look into is the .fbx format. You can used Autodesk  fbx SDK to load .fbx models.

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532

Edited by BornToCode
2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0