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SmokeyTheJawa

Best Way to Make a Game Like Shadowrun?

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Hello everyone, I hope this is the right place to post this question. Hopefully some of you have played the SNES game "Shadowrun" which looks like this: http://i.imgur.com/4CjnHgR.jpg

 

When I say "best way" I mean, is it more feasible to make a game that looks like this in a 2D game engine like GameMaker or a 3D one like Unity?

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You can use any of them, I would go for the one I am more experienced or the one I have easier access to assets.

 

By the way, if you are going to make the art yourself, this link can be pretty handy:

http://2dgameartforprogrammers.blogspot.com.br/2012/02/building-isometric-art-in-vectors-step.html

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Considering the "new" ShadowRun is being written in Moai, I would have to recommend Moai. smile.png

 

Moai is a great little cross platform 2D library with Isometric graphics built in.  It's a bit tricky to come to terms with, as the documentation is.... lacking, but I've done some tutorials that can get you started.  Moai is scripted in Lua, but is powered by an open sourced C++ engine, which has some remarkably clean code behind it.  It runs on a number of platforms, pretty much all the ones you would care about ( sorry Windows Phone.... )

Edited by Serapth

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