Best Way to Make a Game Like Shadowrun?

Started by
3 comments, last by SmokeyTheJawa 11 years, 1 month ago

Hello everyone, I hope this is the right place to post this question. Hopefully some of you have played the SNES game "Shadowrun" which looks like this: http://i.imgur.com/4CjnHgR.jpg

When I say "best way" I mean, is it more feasible to make a game that looks like this in a 2D game engine like GameMaker or a 3D one like Unity?

Advertisement

Isometric games like that are often easier to make in 2D.

They also require a ton of pixel art and some skilled artists.

You can use any of them, I would go for the one I am more experienced or the one I have easier access to assets.

By the way, if you are going to make the art yourself, this link can be pretty handy:

http://2dgameartforprogrammers.blogspot.com.br/2012/02/building-isometric-art-in-vectors-step.html

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).

Considering the "new" ShadowRun is being written in Moai, I would have to recommend Moai. smile.png

Moai is a great little cross platform 2D library with Isometric graphics built in. It's a bit tricky to come to terms with, as the documentation is.... lacking, but I've done some tutorials that can get you started. Moai is scripted in Lua, but is powered by an open sourced C++ engine, which has some remarkably clean code behind it. It runs on a number of platforms, pretty much all the ones you would care about ( sorry Windows Phone.... )

Thank you everyone for replying, I will take all of your advice and do it 2D instead, thank you for the links Serapth and KnolanCross.

This topic is closed to new replies.

Advertisement