• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Ashaman73

Monday morning code...

14 posts in this topic

Monday morning code is this kind of code, where you write some seemingly easy code in hour just before first coffee and your co-workers need at least the rest of the week to figure out what went wrong. You would deny this code until you see the blame in svn, after that you start to believe in global conspirators.

 

Here's some java code I tracked down which caused some ugly bug ph34r.png

 

// determine objects to copy
MyClass sourceObj = getSourceObject();
MyClass destObj = getDestinationObject();

// copy now
destObj = sourceObj;

 

2

Share this post


Link to post
Share on other sites

it's saturday morning, this code doesn't cause a crash, but is just an stupid oversight i caught myself doing:

 

 

Tile *World::GetTile(unsigned int x, unsigned int y){ //Same as above, but we can specify x/y coordinates instead of index positions.
    if(x<0 || x>=m_Width ) return nullptr;  //We check that the x-axis is inside the world.
    if(x<0 || y>=m_Height) return nullptr; //We check that the y-axis is inside the world.
    return m_Tiles+(x+y*m_Width);
}

 

completly idiotic on my part, unsigned numbers are never less than zero;-)

Edited by slicer4ever
0

Share this post


Link to post
Share on other sites

If this was C++ there would be some chance of success due to operator overload, but... tongue.png

0

Share this post


Link to post
Share on other sites

I usually avoid writing any code monday morning, think about stuff, do some testing, identify issues and think of solutions... only start coding after lunch

0

Share this post


Link to post
Share on other sites

I once made this "beauty" at work...

 

// Write
bool result = insert(results, data);

if ( m_CurrentSet )
{
       result = result || insert(*m_CurrentSet, data);
}
 

The idea was to store the latest of anything that has been written to file in memory, to make sure the latest set of data was in memory. However, this being a real time application, which in theory should run forever (and generates data for a multi-million dollar service), the results were pretty poor.

 

No harm done, since this was in a test and not production.

0

Share this post


Link to post
Share on other sites

I ALWAYS end up making two comparisons on X or using X value for both X and Y on something, hahahaha, eventually have some reeeeallly weird behavior and track it to that, lmao

0

Share this post


Link to post
Share on other sites

One can never be sure enough! tongue.png

 

Also check if nullptr is actually null.

nullptr is a C++11 keyword that is guaranteed to be null.

1

Share this post


Link to post
Share on other sites

Here's some recent Monday-morning like code

 

 

if (ddl.SelectedValue == "Ticket")
   LoadPassengerList(currentTrainNumber.Text);
   PassengerPanel.Visible = false;
 

 

 

 

See what I did there......?

0

Share this post


Link to post
Share on other sites

See what I did there......?

 

Judging from your formatting, I'd say you forgot to put parenthesis after the if, so that the third line was executed regardless of the selected value? If so, it would be interesting what the results of this was biggrin.png

Edited by Juliean
0

Share this post


Link to post
Share on other sites

Just a wild guess, I'd say the PassengerPanel became invisible regardless of whether the selected value was "Ticket" ;)

1

Share this post


Link to post
Share on other sites

One can never be sure enough! tongue.png

 

Also check if nullptr is actually null.

nullptr is a C++11 keyword that is guaranteed to be null.

That was the point of my comment mellow.png Comparing if unsigned values are negative... checking if nullptr is null... rings a bell?

2

Share this post


Link to post
Share on other sites

Here's some recent Monday-morning like code

 

 

if (ddl.SelectedValue == "Ticket")
   LoadPassengerList(currentTrainNumber.Text);
   PassengerPanel.Visible = false;
 

 

 

 

See what I did there......?

laugh.png Classic. "Hey, I just need to add one more thing in this if case... *copy, paste, compile*, no error, I'm such a good programmer! *moves on*"

 

2 weeks later, someone else: "Why is this stupid thing vanishing all the time? angry.png "

2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0