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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ashton Lloyd

Any point Learning XNA?

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Hello, I was just about to start some tutorials for C# XNA as i would eventually like to make a SHMUP game, when I read that XNA will no longer be supported. Is there any point me learning it C# and XNA now? i am a complete programming beginner but would like to eventually code my own games. thanks. 

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It is true that they are cutting support soon for XNA. However, monogame is an alternative! and it's multiplatform! It's still in C# as well. I'm using monogame currently to relearn some XNA now and it's great. 

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Once you learn the basics, languages and APIs like XNA become interchangeable. Learn with whatever you like.

This. If the whole "XNA is no longer supported" thing really bothers you, I would start with XNA, but design your game architecture such that you can switch to a different library without much trouble if you decide to move away from XNA and go with something like SharpDX.
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You can use XNA to quickly get into game making, shader programming, model usage and other cool stuff and have good tools to help you. Knowing XNA will help you later if you decide to pick another API, or go to another language, because you will have to write some of those tools you saw in XNA yourself.

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i think XNA is the best start if you want to learn to make video games. it's very simple and makes you understand the structure of game programs.

 

then you can use that knowledge to move on to your favorite language/library.

 

this book is very helpful: (for 3D)

http://www.packtpub.com/xna-4-3d-game-development-example-beginners-guide/

 

good luck!

 

EDIT: forget the link. have the name ^^

 

XNA 4 3D Game Development by Example: Beginner's Guide Edited by hikarihe
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Got to agree with everyone else here. XNA is great and not dead. You can still develop games with it, and i think it's a great place to learn.

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there are 2 books by packt, one 3D and one 2D!

 

I'm going to have to check out their 3D book, the 2D one was excellent!

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