Sign in to follow this  
GhostWolf Collective

GhostWolf Collective Entertainment Recruitment!

Recommended Posts

Greetings! My name is John Montoya, I am the Co-Founder/Producer/Musician of GhostWolf Collective Entertainment. We are a new independent game team looking for recruits to help us with our Metal Gear Solid fan-game. In this thread you will find updated posts about our game. 
 
 
We are a non-profit team.
 
 
Here is a list of requirements for the current available positions (* indicates urgency):
 
***Programmer Requirements***:
2.5D Platformer engine design within GameMaker Studio
Mega Man, Yoshi’s Story, Zelda: Ocarina of Time, and Super Mario mechanics
Particle systems
Basic physics
Primary platform: PC
Possible platform backend: HTML 5
Debugging
 
Writer Requirements:
Dialogue
Basic story
 
Graphic Artist Requirements:
Background design
Comicbook cinematics
 
**Level Designer Requirements**:
2.5D level design
Puzzle element incorporation
 
*2D/3D Artist Requirements*:
Preferred tools: 3DS Max 2012 & Photoshop CS4 or higher (adjustment layer compatibility)
3D to sprite
Miscellaneous object modeling
2D loopable particle effects
UV-mapping
 
Texture Artist Requirements:
Bump maps; normal mapping a plus
Basic textures for 3D meshes, including humanoids and machines
 
3D Animator Requirements:
Motionbuilder 2012 or friendly file export capability (FBX file extension preferred)
Soft-body and mechanical animations
 
 
I have also attached work-in-progress screenshots of the game. If you have any questions feel free to post them here. If you're interesting working with us you can send your portfolio to john.montoya@ayotom.com or support@daveledev.com (official website and email addresses coming soon.) We look forward to seeing your work!
 
[attachment=13893:screenshot0001.png]
[attachment=13894:screenshot0002.png]
 
I will be uploading more pictures as we continue the development process.
 
Happy developing!
 
 
- John Montoya

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this