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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GhostWolf Collective

GhostWolf Collective Entertainment Recruitment!

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Greetings! My name is John Montoya, I am the Co-Founder/Producer/Musician of GhostWolf Collective Entertainment. We are a new independent game team looking for recruits to help us with our Metal Gear Solid fan-game. In this thread you will find updated posts about our game. 
 
 
We are a non-profit team.
 
 
Here is a list of requirements for the current available positions (* indicates urgency):
 
***Programmer Requirements***:
2.5D Platformer engine design within GameMaker Studio
Mega Man, Yoshi’s Story, Zelda: Ocarina of Time, and Super Mario mechanics
Particle systems
Basic physics
Primary platform: PC
Possible platform backend: HTML 5
Debugging
 
Writer Requirements:
Dialogue
Basic story
 
Graphic Artist Requirements:
Background design
Comicbook cinematics
 
**Level Designer Requirements**:
2.5D level design
Puzzle element incorporation
 
*2D/3D Artist Requirements*:
Preferred tools: 3DS Max 2012 & Photoshop CS4 or higher (adjustment layer compatibility)
3D to sprite
Miscellaneous object modeling
2D loopable particle effects
UV-mapping
 
Texture Artist Requirements:
Bump maps; normal mapping a plus
Basic textures for 3D meshes, including humanoids and machines
 
3D Animator Requirements:
Motionbuilder 2012 or friendly file export capability (FBX file extension preferred)
Soft-body and mechanical animations
 
 
I have also attached work-in-progress screenshots of the game. If you have any questions feel free to post them here. If you're interesting working with us you can send your portfolio to john.montoya@ayotom.com or support@daveledev.com (official website and email addresses coming soon.) We look forward to seeing your work!
 
[attachment=13893:screenshot0001.png]
[attachment=13894:screenshot0002.png]
 
I will be uploading more pictures as we continue the development process.
 
Happy developing!
 
 
- John Montoya
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