Archived

This topic is now archived and is closed to further replies.

Xeno

Vertex buffers and Data Streams in D3D8

Recommended Posts

hi i have a question about IDirect3DDevice8::SetStreamSource() and all that stuff , i dont really understand when i should use each stream , and what stream to select , and whether i can bind more then one vertex buffer to a single data stream... i will be very grateful if u can answer those questions , thanks.

Share this post


Link to post
Share on other sites
With fixed function pipeline, use stream 0.
With vertex shaders, you can use other streams.
You can only have one vertex buffer per stream.

Have you read the docs?

Share this post


Link to post
Share on other sites