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Roziel

Finding or making an engine?

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So I got bit by a bug of an idea for a game I hopefully want to make for an eventual portfolio or to sell open market. Unfortunetly I have to admit that I am pretty much starting from scratch on the programming side. I am switching gears from medical to computers and am back in college to get a degree, but that is still 4 years from now.

 

My eventual game will be a sprite based 2d action adventure the same type as classic zelda games such as "link to the past". However I plan to add a much more freeform world sandbox playstyle in the vein of Skyrim and other sandbox rpg games. I also plan to add things like crafting and enchanting. Basically a bunch of stuff I haven't seen any isometric 2d sprite or 3d model game do.

 

So my question is, is there a good action adventure engines out there that can handle a lot of custom modding or would it be easier to just plan to eventually build my own engine?

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So my question is, is there a good action adventure engines out there that can handle a lot of custom modding or would it be easier to just plan to eventually build my own engine?

 

There's one called Torque 2D that recently went open source, I hear. Used to cost money. Comes with the box2D physics engine built in. Haven't checked it out myself, but I've seen a lot of people recommend it.

 

And no, it's never easier to build your own. It takes a looooong time. I've been working on mine for months (for a game similar to the one you want to build, except it's a sidescroller--think Castlevania/Super Metroid, but with heavy RPG elements). That's not to say there's no benefit in doing it yourself--you'll learn a lot more, you'll be sure it does exactly what you need it to without a bunch of unused/unwanted features, and it's fun, too.

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