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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TakersRose

Lost on an Idea

4 posts in this topic

I am severely unhappy with the Virtual Worlds out there. They are inadequate and they are basically chat interfaces with avatars. I've tried just about every one of them that is offered. And have been dissatisfied with each one. So...When I get that dissatisfied with something. I create my own thing.

 

There's just one teeny tiny little problem. I'm not technically minded. So I've gotten started with some free 3D modeling software. But I'm at a loss as to how to go about creating an interactive world. I did see Open Simulator. But I don't know if that's something I can operate. And operate well. So, is there something I can do? Where do I go to see my dream become a reality (well virtual reality)? And bare in mind my budget is nil.

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I don't see a Game Design question here. I see a "how do I make my own thing" question. So I'm moving this to For Beginners (a technical forum).

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Are you talking about MMORPGs? Those require hundreds of people and millions of dollars to make.

 

In my humble opinion, the best way to start is to quickly make a few small games. Use Adobe Flash or Game Maker etc. I learned a lot about the game development process this way.

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Making a Virtual World is not a task for a single individual. To create it in any reasonable amount of time, you need a team. That usually means you gotta pay them, which means you need a business, a startup. And with a business you need to make sure you have a marketable product. If you don't pay your team, you need to sell people, programmers, on the idea of working on your project in their spare time. That's not impossible, but it sure isn't easy. It helps if your idea is a better version of an existing product. But really, you're probably not gonna have much luck going that route.

That being said, creating a prototype that proves your idea has merit is not so demanding. A single person could make such a prototype, but no-one would use such a world, since it would be lacking in features. And for a multiplayer game or toy that makes it useless. Even for a prototype, if your idea is sufficiently different from existing product, there is a lot to learn before you get there. Basically, you'd need to learn to program. Edited by King Mir
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