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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Beatsforyou

help starting out

6 posts in this topic

Hey I'm not sure were to post this but I really need help, I want to start makeing games but I'm not sure how to start or were. Can anyone help please thanks ~Beats
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Have you learned a programming language? It's difficult to give advice without knowing what kind of relevant experience you have.

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Do you want to make games or program them? If you want to make games, you could take a stab at the free trial of RPG Maker, or if you want some more range in what you can make you could look at Unity3D. If you are interested in programming games you'll need to choose a programming language (C# with SFML or XNA, or Python with PyGame are popular suggestions for beginners).

 

More detail on what exactly you'd like to do will help you get more and more detailed responses.

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I assume you are comfortable and competent in the programming language you are using. The answer depends on which language you are using.

 

If you do not have programming experience, I suggest getting a book in Java and start coding basic programs. And if you have questions, just ask but be prepared to show us how much work you already put in.

 

Bear in mind, at the end of the day, games are software. Software is created using a programming language so you need to be adept in the language.

 

Happy coding!

Edited by warnexus
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Hey thanks for your help,the only language I know is HTML XD so not that much, so is Java a good way to start out? What websites/videos or books should I use? Once again thanks for everyone's help :D.

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Hey thanks for your help,the only language I know is HTML XD so not that much, so is Java a good way to start out? What websites/videos or books should I use? Once again thanks for everyone's help biggrin.png.

Head First Java, you can order it from Amazon. Great book.

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