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T-Go Co Games

Diesel Tactics - A steampunk inspired, asynchronous turn based strategy game in the works

33 posts in this topic

Hey everyone,

 

I'm proud to announce T-Go Co Games' upcoming game Diesel Tactics!

 

It's an asynchronous turn based strategy game (like Hero Academy) that also allows players to build their own custom armies to bring into battle, similar to the table top games Warhammer or War Machine.

 

The world and art style are inspired from World War I and II imagery with a steampunk/dieselpunk vibe to it.  The game will be 3D with 2D background elements.

 

Right now we only have the first concept art pieces to show (though modelling and animation have begun, we just aren't showing anything yet!), but we have new announcements several times per week on our website (and twitter and facebook pages) and if you're interested in following the progress of the game please follow us on any (or all!) of those!

 

We're hoping to launch the game in summer 2014 (we hope!) with the beta being available about a month or so before release.

 

The game will be available on both iPhone and iPad.  It will also be available on Android devices, but I don't think this is the place to bring that up.  You will be able to play against each other though, so you can show those Android gamers what's what!

 

Here's some concept art from some of the units in the game:

 

 

bVbG5nfl.jpg

 

 

 

YzATbKil.jpg

 

 

And here's a 3D model of one of the units from the game:

 

 

olaMBvF.jpg

 

 

If you want to see more and to keep up to date with our progress, check us out:

 

Web: www.tgocogames.com

Twitter: www.twitter.com/tgocogames

Facebook: www.facebook.com/tgocogames

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Hey everyone,

 

New information has steadily been coming out about Diesel Tactics, and here are some highlights:

 

- There will be (at least) 2 armies available at launch

 

- The game will be free with one army available to the player and additional armies purchasable for $1.99

 

- Each army will have 8 units (at least) available to them, 6 Infantry units and 2 Vehicle units

 

- There will be 3 mission types at launch: Take and Hold, Assault, and Engagement

 

- There will be an Elo style rating system for players to help create more evenly matched games

 

 

There's plenty more to be revealed, so [url="http://www.tgocogames.com"]check out our website[/URL] for more information and you can [url="http://www.facebook.com/tgocogames"]find us on Facebook[/URL] and [url="http://www.twitter.com/tgocogames"]follow us on Twitter[/URL] to stay up to date on all the updates about the game!

 

 

In the mean time, here's some more concept art and models from some of the units in the game:

 

 

0YO8C5k.png

 

CvBKp0Q.png

 

ZNZb1Rj.jpg

 

cyum3Fol.jpg

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Hey everyone,

 

More information has been revealed about Diesel Tactics! 

 

Here are some highlights:

 

- [url=http://www.tgocogames.com/weapons-mass-destruction-diesel-tactics/]Artillery units have been revealed[/URL]

 

- [url=http://www.tgocogames.com/medic-medic-medic/]Healing will not be part of the game![/URL]

 

- [url=http://www.tgocogames.com/random-terrain-diesel-tactics/]Terrain randomization is in![/URL]

 

 

Much more information has been added at [url=http://www.tgocogames.com/]our website[/URL]

 

 

As usual, I'm adding a few more images from Diesel Tactics for you to check out!

 

 

qqAm1Qbl.png

 

The walking tank!

 

EKzlHKSl.png

 

Flying tank concept art

 

j0IKNs4l.png

 

Flying tank 3D model

 

mp2EhA0l.jpg

 

 

Motorcycle unit concept art

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Hey everyone,
 
[url=http://www.tgocogames.com/]A bunch more info on Diesel Tactics is available on our website![/URL]
 
If your interested in keeping up with what's going on with our development, [url=http://www.tgocogames.com/]check out the site[/URL] or [url=http://www.facebook.com/tgocogames]Like us on Facebook[/URL] or [url=http://www.twitter.com/tgocogames]follow me on Twitter![/URL]
 
Here are a few more images for you to see some of our progress!
 

rYBu8KYl.jpg

 
Automaton Infantry!
 
KvlWWdIl.png
 
Rocket Pack Trooper Concept Art
 
iNUGGTRl.jpg
 
Bazooka Soldier
 
l7UGyYvl.jpg
 

Flamethrower Soldier

 

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Just wanted to let everyone know that there have been a ton of added images to the Diesel Tactics image gallery, [url=http://www.tgocogames.com/diesel-tactics-image-gallery/]go check them out here![/url]

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We've been hard at work laying the foundation for Diesel Tactics core gameplay as well as creating the menu system for the game including the all important army creation screens!

 

Unfortunately, this means that we haven't had a whole lot of stuff to show off to everyone, since screenshots of code aren't all that exciting.

 

We have had quite a few updates on our website [url=http://www.tgocogames.com/]tgocogames.com[/url] including my blog ramblings on varied topics like board gaming and Kickstarter campaigns, so keep up to date with us there!

 

We do have some concept art images for our menu screens to show you guys in the [url=http://www.tgocogames.com/diesel-tactics-concept-art-gallery/]Diesel Tactics concept art image gallery[/url] as well as a bunch of new images in [url=http://www.tgocogames.com/diesel-tactics-image-gallery/]the main gallery[/url] for you to check out!

 

We'll have some gameplay images and videos coming up in the very near future and the updates should be coming fast and furious at that point, so stay tuned!

 

Here's a couple WIP images from our menus!

 

7ThiCePl.jpg

 

JfRiPNVl.jpg

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Hey everyone,
 
It's been a while since we've updated our info on the forums, but that's largely been due to the fact that we're hard at work trying to get a working game up and running!
 
We've got most of the pieces of the puzzle made and we're in the process of putting them together.  Things are going pretty smoothly now, but the dev world is always pretty unpredictable unfortunately, so we're not entirely sure when we'll be ready to have some gameplay videos for you guys.  It shouldn't be too much longer though, and I'll let everyone know as soon as we have something playable!
 
Until then, here are some more images from Diesel Tactics with their working names attached which we'd love to hear your feedback on!
 
 

fXqNvpJl.jpg

 
WIP Army Building Screen
 
 
9hv6zShl.jpg
 
Motorcycle and Sidecar Model (working name: Reitwagen Kommando)
 
 
17mc4ZNl.jpg
 
Sniper Unit (working name: Scharfschützen)
 
 
AicC16ll.jpg
 
Jetpack Unit (working name: Himmel Stürmer - “Sky Stormers”)
 
 
UzAbHTCl.jpg
 

Heavy Machine Gunner (working name: Rapid Projectile Dispatching Sqaud)

 

 

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Thanks a ton!  I love the aesthetic we have going so far, and I think our mixing of steampunk and dieselpunk has been working well so far!

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Hey everyone,

 

I wanted to give you guys an update on how things are progressing with Diesel Tactics, and let you know why we're running a bit behind schedule.

 

We've had some internal issues (which I think is sort of inevitable with any studio, but can be particularly bad with an indie developer) which have caused us to have to redo some work that we thought was done.  The end result is that we're running about two and a half months behind schedule.  We were hoping to be in alpha right now, but it looks like that will happen closer to sometime in September.

 

We should know relatively soon as to what our new milestone dates are (for things like gameplay videos, trailers, alpha, beta, etc) and I'll update everyone here as soon as possible.

 

On a more positive note, our artist Nadia Fernandez has done some awesome work on the logo for Diesel Tactics and I'd like to show it off to you guys in its current form, so here it is!

 

 

d8O8Cdpl.png

 

 

To see more images of the new logo check out the Diesel Tactics menu sub gallery here!

 

Thanks for understanding guys and I'll update you all again soon!

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Hey everyone,

 

I've put together a little animation reel for the GA6 “Grasshopper” Rocket Troopers from Diesel Tactics!

 

Check it out!

 

[video=youtube;ZcAHR3z9ANw]http://www.youtube.com/watch?v=ZcAHR3z9ANw[/video]

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Hey all,

 

It's been a while since I've given any updates about the status of Diesel Tactics, but I've just posted on my blog explaining where we're at as far as development goes as well as giving a little more information on how the game will play.

 

Check it out here!

 

And since everyone has been so patient, here's a couple new pics of some units from Diesel Tactics showing off the Steampunk skin!

 

 

hJN0YFkl.png

 

 

 

gEeVmWcl.png

 

 

 

bZZQ645l.png

 

 

 

5KdM1sZl.png

 

 

 

vqIv5ndl.png

 

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Hey guys,

 

I've posted on my blog a a list of all the units that are going to be available for 'The Republic' nation (working name! suggestions welcome!) in Diesel Tactics along with a quick description of them.  Soon I'll post the unit list for 'The Kaiserreich' nation (also a working name!), so stay tuned for that as well!

 

[url=http://www.tgocogames.com/soldiers-republic/]Check out the Republic units from Diesel Tactics here![/url]

 

Cheers!

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Hey everyone!

 

It’s been a really long time since I’ve posted in the forums here and that was due to some pretty big setbacks in the development of Diesel Tactics.  

 

We’ve had a few team members leave which really stalled some aspects of the project, but we’ve finally got all the pieces back in place again and are making constant progress on the game!

 

One of our new team members is German Gaussmann who is our animator and I wanted to show off some of his work, so check out these videos of some animation reels of a couple of units form Diesel Tactics!

 

Here’s the Raketenpanzerbüchse unit from the Kaiserreich nation!

 

And here’s the HT-A4 “Big Willie” Heavy Armour from the Usonian nation decked out in blue team colours!

 

Hope you like the way they look.  I think German has done some amazing work on these and it’s looking like Diesel Tactics will be a great looking game!

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Thanks, Nerdboy64! I'll definitely be trying to keep the updates coming regularly now that we're getting closer to finishing the game.

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Hey everyone,

 

Here’s a new video of the Rattenfänger Soldaten unit from Diesel Tactics!

 

The Rattenfänger soldiers are named after Gele Rattenfänger, the current Kaiserina of the Kaiserreich Mechanika nation.

 

Rattenfänger means ‘rat catcher’ and the name is very appropriate for this squad, as they have giant mechanical claws replacing one of their hands (which they voluntarily removed!) that they use to grab and crush their enemies.

 

If that wasn’t enough, they also wield one of the Kaiserreich’s newest technologies in the form of a deadly laser pistol, which are as deadly at short range as they are in close combat.

 

In game terms, pistol weapons are can be used competently at short ranges, but they also provide benefits in melee attacks, unlike normal ranged weapons.  Because of this, the Rattenfänger Soldaten are incredibly deadly in close combat.

 

Here’s the Rattenfänger Soldaten in action!

 

[video]http://www.youtube.com/watch?v=MKq9yNQMduI[/video]

 

Let us know what you think!

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Thanks, Rendered World!  I'll try my best to keep these forums updated with new information on the game as much as possible, so stay tuned!

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Thanks, Madhed!

 

We recently brought in a new animator, German Gaussmann, who's just done incredible work for us.  I'm really excited to see his new work as well!

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Hey everyone,

 

Just wanted to quickly show off a couple of the menu screens we’ve been working on for Diesel Tactics and see what you guys think of them!

 

 

 

lx1JYvhl.jpg

 

This is the current main menu screen, with the options menu popped out.  The background is greyed out slightly to bring focus to the menu.

 

We’ve tried to keep all buttons one tap away to make everything easy to get to, and the pop out options menu allows us to keep the screen uncluttered when it’s tucked away.

 

 

 

U9VpsZtl.jpg

 

This is our leaderboard which shows users stats across all platforms, so we’re using our own custom leaderboards rather than Apple’s or Google’s.  It is currently filled with nonsense!

 

 

 

yQafrN9l.jpg

 

This is our player profile screen (showing off my wonderfully original username ‘A’) which will display achievements players have completed (and the players progress to achieving ones that they haven’t completed), their current rating (we’re using an Elo score), their avatar, and their title (‘Lancer’ in this case).  

 

One cool thing we’re doing is allowing players to select their title based on ones that they’ve unlocked by completing achievements and attaining ratings.  This means that you can actually show off your achievements since your cool title instantly lets people know what you’ve done!

 

 

 

lgm1NbQl.jpg

 

This is the players army list where they can choose to create or edit their armies.

 

Players will have a limited number of slots per Nation (which are like teams in games like Hero Academy, which we’ll have 2 of at launch) to build their custom armies in.  

 

Similar to building a deck in a collectible card game or an army in a tabletop game like Warhammer, players in Diesel Tactics will be able to customize their armies to suit their gameplay style.

 

 

 

eNEJX8nl.jpg

 

This is where you’ll actually be creating your specific armies to take out onto the battlefield.  You can name your army, select it’s colours, see the stats and info about the units (the text boxes are obviously incomplete, unless of course you guys like plain text overlapping the UI!), and of course select the specific units that you want to include in that army.

 

 

 

pVXymIYl.jpg

 

Finally, this is our store screen.  We’ll be offering new colours to customize your armies, new skins to completely change the look of your units, extra game slots (you can only have so many simultaneous games being played, and this allows you to increase that cap), and finally new nations, though we won’t have any available at launch since we’re still making the 2 that will ship with the game!

 

One important thing that I want to mention here is that no store purchase will give a player an advantage in the game.  Colours and skin packs are purely aesthetic, game slots just let you play more games, and new nations give you variety but all nations are going to be balanced as perfectly as we can.  We don’t want anyone to be able to buy an advantage.

 

I also wanted to mention that we’ll be offering players the ability to play as many simultaneous games as other asynchronous games do (something like 40-50) without players paying anything.  The game slots item will really just be for the most hardcore players!

 

So, that’s it for now.  Thanks for taking the time to check out our game and let me know what you guys think!

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Hey guys,

One of the cool things we're doing in Diesel Tactics with achievements is that they unlock titles for you to use which your opponent will see when they're playing against you.  It's another way to customize your persona in addition to your avatar.  For example, as soon as you hit the 1800 mark for your Elo rating, you unlock the title 'Major'.  So, if you wanted to use that title and your username was "Malaise" your name would display to other users as "General Malaise"!

There are essentially two ways to unlock titles: reaching a given Elo rating and completing achievements.  Your Elo rating works similarly to Go, Chess, or League of Legends, where the more skilled the opponent you beat, the more your rating moves up and vice versa.  Attaining certain ratings permanently unlocks titles for you to use, so you can intimidate opponents with titles only available to skilled players!

Aside from your rating, achievements that you unlock also provide you with a new title that you can use if you want.  Here's some of the achievements that we're looking at using as of right now, though this list is subject to change!

The format is: "Achievement Name" - What you need to do to get the achievement - "Title unlocked"

 

“First Blood” - Win a game - "Ring Knocker"

"Bug Out" - Surrender a game - "Général" (is that offensive?)

"Grease Monkey" - Field and win with an all vehicle army - "Grease Monkey"

“For the Fatherland!” - Win 5 games with Kaiserreich Nation - "Alleyman"

 

We're going to have a ton of achievements and titles, so I think everyone should be able to find a title that they like!

If you've got any thoughts or suggestions we'd love to hear them, so let us know!

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Hey everyone,

 

Our awesome animator, Germán Gaussmann, found that having the Usonian nation's 'Conveyable Matter Liquefier Specialist' (flamethrower!) unit pull out a knife for their close combat attack looked sort of awkward while holding their flamethrower, so he went ahead and made this awesome spring loaded bayonet for them!

 

It may not have made them deadlier (they're already plenty deadly!), but it does make them even cooler!

 

[video]https://www.youtube.com/watch?v=kRu12oQITQY&feature=youtu.be[/video]

 

Not sure what's up with the weird pink in the preview image!

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