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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Faizan Manzoor

beginner seeking help

3 posts in this topic

Hi

Let's start by saying I want to make a game. I have some good ideas that I want to make games on but I know I am not even close to implement those ideas as I am a total noob. So, what I want to know is where should I start. Right now I want to create a very simple game of just walking. No heavy graphics or AI needed. Just my first step in making games. 

 

A little bit about myself:

Age: 18

Education: High School

Knowledge of 3D graphics: Intermediate. I can make 3d models but not very detailed like those present in games made nowadays. I can make models of quality as seen in GTA 3 or VC. Graphics should not be a big issue as I am not going to publish the game.

Programming knowledge: Learned a little from books in school library. C++ only. made a calculator after reading a book. Nothing more.

 

Goal: make something that resembles a 3d game.

 

I dont want to make my own engine or this and that. By looking at some tutorials I think I should get Unity or UDK. 

 

So where should I begin?

what should I do?

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I think I should get Unity or UDK.

You are on the right track.

 

Best to get unity or udk and a demo project from the choosen engine. Then start to dig into the demo, try to change little things, experiement. This is really helpful to get in contact with an engine, learn something about the how a game works and you have really fast feedback. If you don't want to sell it (which is a good idea for your first project :) ), try to change the demo piece for piece towards the target game idea you have.

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Yes, using an existing engine is a very good way to learn, but still you'll need to know C++ pretty well (if this is your language of choice).

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Here is my standard advice on the subject ( long read ).

 

An engine is certainly an option, although I would generally recommend you spend some more time getting the basics of programming down.  If you don't go with an engine, I would certainly suggest going 2D first.

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