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the dodger uk

read a texture with directx 10 in c++

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i want to read in a perlin noise map  or height map , but  in the c++ side of directx


and  use the information in the map , to initilise particles,


so  i would read in map


width , height



for ( int width = 0 ; i < maxWidth ; i++)


     for ( int height= 0 ; j < maxhieght ; j++)


         if ( texture[i][j].alphaAmount >0.5)







this is what i want to do , but cant see any code that will allow me , to do  this 


what i need to know is how to read the texture in  and the correct mannor

Edited by the dodger uk

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